So, I had an idea to improve Healing Poultice(or other limb-healing items) in Hardcore mode. We're probably all familiar with Stimpacks/Doctor's Bags being applicable to specific limbs in the Stats section of the Pip-Boy. Now, it would be nice to add other healing items -- like Healing Poultice -- to this menu, but I have a gut feeling that it would be very complicated to implement. I also expect it'd be hard to support more than a couple new items in that UI, e.g. if a mod(s) adds limb-healing items.
So, here's my idea -- having Healing Poultice(or other new similar items) open a menu prompting which specific limb you want to heal, and focusing its whole effect on that limb.This menu would also include an option to use it normally and heal all limbs to a lesser degree. Sort of similar to the menu the NCR Emergency Radio uses, or mods that allow you to choose which item a Repair Kit repairs, if anyone is familiar.
I also like the idea of using this to allow for more specialized healing items. For example, DUST adds a couple of recipes for a Splint, which provides a small amount of limb health. It has two recipes, both calling for a Leather Belt, but one requires a Crutch and the other requires a Medical Brace. I was thinking it would be interesting to implement this to make healing items which only allow you to fix legs, or only arms; one's a cast, and one's a crutch! Back injuries and concussions would call for a Doctor's Bag(or other, more advanced medicine).
What I'd like to know is, is this possible via FNVedit, and how would I go about implementing it? Can it be done(yes, I know this part is a probably pipe dream) without scripting?
Edited by Manan6619, 13 May 2020 - 09:06 PM.