TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER
Posted 19 January 2013 - 01:33 AM
Posted 20 January 2013 - 07:41 PM
This bug happened to me a year ago and couldn't figure out how to fix it. I quit playing Skyrim and started to play again with the release of Dawngard. Every time I'm teleported out of Sovngarde after the defeat of Alduin, I get this aura effect and it will not go away. I've come to call it the Sovngarde portal aura bug.
Posted 21 January 2013 - 12:02 AM
Edited by steve40, 21 January 2013 - 12:04 AM.
Posted 21 January 2013 - 02:07 AM
Posted 21 January 2013 - 02:11 AM
Edited by IceTwenty, 21 January 2013 - 02:17 AM.
Posted 21 January 2013 - 05:53 AM
pic3 (first person view if it matters..)
looks like spriggan but it isn't its an orange version of it :o any1 know the id? because it doesn't even appear in the spell active menu.
edit: after a few minutes of searching for spriggan matron stuff in console i found out the spellid is 1090f7
Edited by lichy123, 21 January 2013 - 06:02 AM.
Posted 21 January 2013 - 02:26 PM
MORE EFFECT SHADERS
The following are Effect Shaders. To remove them, open the console (~ key) and type "player.sms <Shader_ID>" (without quotes).
A faint purple glow around the player
AzuraEvil: player.sms 50F02
A dark blue glow all over the player
AzuraEvilCrystal: player.sms B6BF9 (note: the effect dispels very slowly)
A bright white glow all over the player with a stream of popcorn-like particles rising vertically into the sky
AzuraGood: player.sms 8CA2F
A bright white havy glow all over the player (note: the effect dispels very slowly)
AzuraGoodCrystal: player.sms B6BFA (note: the effect dispels very slowly)
==CHAURUS POISON SHADER==
A constant "sizzling" sound and a dark green aura with faint dark green smoke surrounding the player
ChaurusPoisonFXShader: player.sms 10CC64
00RoichOilVenom: player.sms xx08611D (where xx = Skyrim Monster Mod load order)
I5KSpiderParalysisBite: player.sms xx09B08C (where xx = Skyrim Monster Mod load order)
==ARMOR SHADOW SHADER==
Player becomes totally dark with black smoke around the edges
DA02ArmorShadow: player.sms 81180
A violet glow all over the player
DA02BoethiahFXS: player.sms CC6E6 (note: this effect dispels very very slowly)
==LIGHT BEAM SHADER==
A faint violet aura around the edges of the player with very fast white electric arcs around the player
DA09LightBeamFXShader: player.sms D561C
==DAMAGE HEALTH SHADER==
Red glowing edges with a few white snow-like particles spinning about the player
DamageHealthFSX: player.sms B93D8
==DARK ELF ANCESTORS WRATH SHADER==
An yellow-orangy glow around the edges of the player and weak yellow flames rising upwards
DarkElfAncestorsWrathFXShader: player.sms 10F56C
Edited by steve40, 11 October 2013 - 12:52 PM.
Posted 22 January 2013 - 12:37 AM
@CrazyAce: does it list the active effect in your magic menu perhaps?
... I removed all magic effects to see if one was present, but nothing was there to identify the effect...
Way a head of that thought.
I did however find this when I did a search in the CK. However in console I must be doing something wrong when I type player.removespell 000E2D45, it spit back an unrecognized command.
Posted 22 January 2013 - 01:08 PM
I think I'm also having the same problem as CrazyAce.
I looked around the web and found that I was having a somewhat similar smoke problem as in this video:
Purple Smoke Bug in Skyrim?
Here's a screen shot of the color of the smoke from my character:
The code for the 'Storm Atronach' as suggested in the video link didn't work for my case.
*Note that I'm using vanilla Skyrim.
I have the save file before the smoke actually appears. Skyrim Save File
- Load the save file.
- Use the "Aura Whisper" shout.
I tried other variations where the smoke did not trigger:
- Used a different shout.
- Went 20~30 meters down the mountain side, then used "Aura Whisper". It seems the smoke only triggers if I am at a higher altitude. (If you go back again to where the file started, using the shout would still trigger the smoke.)
Any help would be very much appreciated.
** UPDATE **
Ok, oddly enough after trying out the code 2F3B7 (STORM ATRONACH PURPLE MIST/SMOKE EFFECT WITH ELECTRICAL DISCHARGE").. adding and removing it seems to have fixed the problem. But I will still be on the lookout if it would appear again.
** UPDTAE 2 **
Seems to be working so far.. but I now see 2 Purple Dots at my feet. (Still better than having the smoke I suppose)
Edited by galagast, 22 January 2013 - 01:43 PM.