Jump to content

Photo

WMX and WRP compatibility issues


  • Please log in to reply
6 replies to this topic

#1
MaoZhedin

MaoZhedin

    Stranger

  • Members
  • Pip
  • 5 posts

Hello I've been recently getting into New Vegas again and decided that I'd like to have a new look on the game, that means that I installed a bunch of re-textures including weapon re-textures particularly from WRP. Now I know that WMX and WRP doesn't work well but from a tutorial on YouTube and other sites you can seem to get it working somewhat? With downloading the compatibility patches and using older version instead.

 

Now the problem I encountered is that some uniques weapons doesn't seem to be showing the mods correctly, for example the Ratslayer can't be modified at all and no modifications appears to be installed however upon using it, the functionality of the modifications seems to be working for example the firing sound is still suppressed and the you can use the scope without the scope being there. This is the first time I've used both WMX and WRP together so I don't know what seems to be the problem.



#2
dubiousintent

dubiousintent

    Resident poster

  • Premium Member
  • 7,877 posts

As you found: "you can seem to get it working somewhat?"  This is that "somewhat".  "Weapon mods" don't work with retextures that are not vanilla compatible or patched to work with specific mods.

 

  In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure.  (Not an uncommon mistake by mod authors, so learn from this.)  The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized; with folder names such as "Textures" or "Meshes" (etc.), or ESM/ESP/BSA files.  It assumes they are being placed under the game "Data" folder.  This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data".  (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file.  Sometimes it's "Data" so you end up with "Data\Data" which is also unexpected.)  Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem.  Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those folders into the game "Data" folder.

  The text file under the WRP "RLS" folder is a documentation file.  If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders.  Recommend renaming such to "<mod_name>_ReadMe.txt" so you know which package they came from, and place them all in a "Docs" folder for easy access, but it's not a requirement.  (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt"), so consequently only the last installed exists.)

 

The later versions of WRP correct this folder structure, but that breaks compatibility with older patches designed for v1.95 to work with other mods.  So the first thing you have to do is ensure you know which version of WRP you have installed and what it is compatible with.

 

-Dubious-


Edited by dubiousintent, 21 May 2020 - 12:34 PM.


#3
MaoZhedin

MaoZhedin

    Stranger

  • Members
  • Pip
  • 5 posts

Additionally when I tried to just use WMX it seems that some weapons still persists having said bug with no modifications appearing, even if WRP is not on the load order. Any solution to this?



#4
dubiousintent

dubiousintent

    Resident poster

  • Premium Member
  • 7,877 posts

Specifics please,  Which weapons and which "weapon mods" (doesn't have to be comprehensive; just representative)?  (You did remember to toggle "ArchiveInvalidation" off-and-on-again after adding or removing any mod from your "load order", yes?)  And it never hurts to include a sorted "load order" so we can see if there is a problem with that you might not be aware of.  For example: "Issue: WMM The Weapon Mod Menu will not let me add a weapon mod in game" or "Issue - Unable to add either of two weapon mods to a weapon" or "Issue - WMX loses my existing weapon mods to the Weathered 10mm pistol".

 

-Dubious-



#5
MaoZhedin

MaoZhedin

    Stranger

  • Members
  • Pip
  • 5 posts

It happens on weapons that already has attachments in vanilla game, like for example the Hunting Revolver, the Ratslayer, That Gun, to name a few. 



#6
dubiousintent

dubiousintent

    Resident poster

  • Premium Member
  • 7,877 posts

"Unique" weapons (ones with a unique name) such as "Ratslayer" and "That Gun" generally do not accept standard weapon mods.  The technical reason for this is because their mesh and texture files are not "standard" enough for the weapon "mods" art assets to be applied.  (There can be exceptions, but don't count on them.)  This is similar to the "GRA" variants: generic weapon mods can't be applied to "(GRA)" weapons and vice versa (as I recall; it's been too long since I fooled around with other than my current weapon mix).  This is most likely your problem with the "Hunting Revolver": there is both a "vanilla" and a "GRA" variant.  (I do recall being frustrated as a broke new player by this undocumented "feature".)

 

-Dubious-


Edited by dubiousintent, 22 May 2020 - 03:28 PM.


#7
T0M7

T0M7

    Enthusiast

  • Members
  • PipPip
  • 103 posts

I assume you use v1.95 version of WRP.

There's indeed a compatibility patch for WMX on their page, until WRP updated their mod.

You see, v2 of WRP need Weapon Mesh Improvement Mod (WMIM) which fixes a lot of problems of vanilla meshes.

Considering WMX still using vanilla meshes, and updating WMX basically reworking everything (yes, everything) from scratch with improved meshes, not to mention the last time it's updated was, like, 3+ years ago, I don't think you'll seeing any update for a long time (well, unless antistar had any time to rework the mod, again).






Page loaded in: 0.966 seconds