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Can't Figure Out how to Delete Sandman Perk Sound BSA file


Blagabla

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I hope this is the right place for this post.

 

So I want to get rid of that cartoony sound that plays when you murder someone with the Sandman perk. I searched for a mod, there's one for FO4 called Silent Sandman but nothing for FO3. I also searched for how to edit BSA files before posting here, all I found were people asking about how to edit Bethesda game mods that they have, I couldn't really tell if what they were talking about was relevant to my goal.

 

I got FO3Archive and used it to find the file. I can extract it. But I don't know how to actually delete it from the game, or replace it with a mute audio file, or whatever I have to do. FO3Archive doesn't seem to have any editing or replacement options (like replacing the original "sound" folder with one that is missing the annoying Sandman .wav file). I also found a short list of applications like FO3Archive that deal with BSA but it doesn't seem like they'd be able to edit anything.

 

Any help is appreciated.

 

 

Edit* I'm using Windows 7 64bit and I have Fallout 3 on Steam

Edited by Blagabla
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The trick isn't to delete the sound file.
The trick is to find the sound in the BSA, and note the file path, which will start with Data\Sound\ or just Sound\ (depending on how the paths are notated in the BSA
Then you make a blank sound file, and put the loose file in the same path that you wrote down, where you found the original sound file inside the Data\sound folder

So if in the BSA something like sandman.wav (or *.ogg, or *.mp3, I forget the file format extension) Data\sound\perks\sandman.wav, then you put your silent .wav file, in the Game\Data\sound\perks\ folders that you created in the game\data folder

The loose file will override the sound that's inside the BSA

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So let me get this straight: I make an empty (or silent?) .wav file (it is .wav) and put it in the Data folder with the same name and path as the Sandman.wav file and when I do Sandman in-game the game will actually return the dud instead?

 

Just to be sure, this will not be a BSA file, it will just be a folder path to a silent .wav with the same name as the real .wav, and this path will be in the Data folder alongside the BSA files?

Edited by Blagabla
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Hey I should have just tried it first; I got it, it works! Thanks a lot!

 

 

Path and file name, to save people some time:

 

sound -> fx -> npc -> human -> perk -> npc_human_perk_mrsandman

 

 

I don't have an audio device atm so I found a series of blank .mp3 files on github and used a free online format converter to change the 1-second-silence.mp3 to .wav

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