Jump to content

Modifying a Game Setting through a Perk


Recommended Posts

What is the best way to modify a game setting (GMST) when a player obtains a specific perk?

 

The locksmith series of perks seem somewhat bland so I wanted to add a little extra flavor to them.

 

My goal is to increase the sweet spot of novice locks when you obtain the ability to access advanced locks.

 

Game settings include fSweetSpot (Easy, Average, Hard, and VeryHard) which I have tested and the game uses these floats.

 

My current skill level in modding is to find an example and then emulate and alter. There are no references on game settings so I'm having a hard time.

 

When adding an effect to a perk there are three options (Quest, Ability, and Entry Point) but I cannot find an example of these editting game settings.

 

There is an entry point for sweet spots (Locksmith Bobblehead uses it) but this would apply across all lock difficulties.

 

 

Link to comment
Share on other sites

you would need f4se and one of the function it adds, SetGameSettingFloat - https://www.creationkit.com/fallout4/index.php?title=SetGameSettingFloat_-_Game
-make magic effect with script that calls that command with oneffectstart event

-make ability type spell with that magic effect

-add that spell on your perk as ability

thats all

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...