Pretty much the first time I'm creating an optional NVSE version for a mod and I'm running into problems. I'm used to functions that permanently affect saves (e.g. form list and leveled list stuff) which are attached to quests. Searched for a solution but perhaps my terms weren't good. Anyway, trying to figure out if the problem is in the quest form, the script, if something else entirely needs to be done. Here's the script, for reference.
scn 0AER14SW9700GreenScript begin GameMode if GetNVSEVersion > 0 SetWeaponCritEffect LaserDisintegrationGreenFXSpell WeapLaserRifleUnique SetWeaponCritEffect LaserDisintegrationGreenFXSpell NVDLC05WeapGatlingLaserUnique else MessageBox "This version of AER14 and Sprtel-Wood 9700 Green Critical Disintegration requires NVSE." endif StopQuest 0AER14SW9700GreenQuest end
Edited by SHAD0WC0BRA, 23 May 2020 - 07:47 PM.