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[HELP] From Nifskope to Blender 2.8


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I've been wanting to import base head mesh into blender. I need it to model a helmet around it. I've been trying to export the mash from NIfskope as obj, but once I import it into blender it's not visible. I zoom in and out to check if it's under/over-sized, but it doesn't show up.

 

Can anyone help me on this one ?

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What I do when I need to use a Skyrim mesh in 2.8 is import as a .nif to the old blender version with nif tools, then export from there as an .obj. Then I do the reverse to bring it back into nifskope. Its a little roundabout, but it seems to avoid a lot of unpleasantness you get from trying to use .objs with nifskope directly.

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