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Realistic scrapping resources/Realistic resource needs


Swordsguy2010

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There are some mods out there that increase the variety of obtained resources from scrapping most scrapable objects. but i thought why not go a step or two further? what i'm thinking is when you scrap, say a ruined vehicle like a bus or something, instead of, what, 25 steel, 2 nuclear material and 1 scrap electronics as example. instead from a bus you'd get 250 steel, 40 rubber, 6 oil, 5 nuclear material, 30 glass, 70 fabrics, 340 screws, 50 plastics. as example. you should get TONS of resources from deconstructing a bus.

 

But don't go thinking this is going to make base building a breeze, for scrapping one bus. the buildings and pieces used to build custom buildings will require A LOT more resources to compensate. like a simple corner piece from some shack would require at least 60 wood and at least double the nails to build. more realistic resource demands from things big and small of buildings/objects constructable by the player.

 

and for other constructs like crappy scrap walls, just think how many pieces of metal are on this wall?, how much wood is used in this wall?, how many screws do you think it would take to hold up this wall? and just use that as its build requirement. constructing whole prebuilt house plans would of course require a lot of resources. 300/400+ wood, well over 800 screws/nails (whatever), maybe some metal in there somewhere. you know stuff like that.

 

hm, questions?

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