(I know there are multiple impact grenade mods on the nexus, but they also have the same problem I will describe in my post)
Hello, i am currently working on a mod that lets vanilla grenades detonate on impact instead of a timer. But i came across a problem which i hope i can solve with some help of more expierineced modders.
By reverse engineering the vanilla molotov coktail i managed to get my test grenade to detonate on impact with landscape, static objects,... but not actors. Instead It just bounces of any enemies.
I narrowed the problem down to the projectile.nif file of a granades projectile entry. Whenever i use the nif from the molotov it looks like one and detonates on actor impact. Any other vanilla grenade nif (Baseball, frag,...) does the bounce.
My problem now is the fact that i really dont know how to change that in the .nif file and why that even is tieded to it. I know very little about editing nifs and thought they where only there to dictate the visuals of an item.
I know where to find the files and how to open them in software like Nifscope, but thats it.
Can anyone explain to me what aspect of the file tells the game to either detonate or bounce the gernade of actors. Can i also get a few pointers on how i could ad the detonate on actor impact behavior to the other grenades projeticle nifs?
Help would be very much apprichiated
Have a nice day