Jump to content

Photo

Background of Portrait


1 reply to this topic

#1
pasmon79

pasmon79

    Enthusiast

  • Members
  • PipPip
  • 158 posts

Whenever a character is hungry, tired or sick its portrait is covered by some background texture for e.g. green shade filling portrait of a sick person.

 

Is the command controlling this transformation available in xml file?



#2
qmjs

qmjs

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,619 posts

Yes, but you would have to experiment to determine exactly which field causes which... it has been long enough since I looked at it that I don't remember which part does what exactly.

 

It is part of the trait definitions in characters.xml

 

The three fields that play different parts are the BadgeName, Badge, and  IconId

 

For example:

 

<CharacterTrait BadgeName="happy" Flags="EventLog, Mood" Icon="trait_misc" TraitId="Confident_Relaxed" Badge="23" IconId="80">
    <CharacterTrait BadgeName="neutral" Flags="EventLog, Mood" Icon="trait_misc" TraitId="Neutral_Determined" Badge="24" IconId="80">
    <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_shaken" TraitId="Scared_Numb" Badge="25" IconId="81">
    <CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_sick" TraitId="Withdrawl_Caffeine" Badge="26" IconId="82">
    <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_sullen" TraitId="Sad_Depressed" Badge="25" IconId="83">
    <CharacterTrait BadgeName="" Flags="EventLog" Icon="trait_tired" TraitId="Tired" Badge="" IconId="84">
    <CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_wound" TraitId="Hurt_Grave" Badge="26" IconId="85">
    <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_bitter" TraitId="Angry_ShortTempered" Badge="25" IconId="77">
    <CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_injury" TraitId="Hurt_Leg" Badge="26" IconId="78">
    <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_listless" TraitId="Guilty_Pathetic" Badge="25" IconId="79">

 

One part is the color overlay, one affects some animations, and one is the icon next to their mood. I'm going to assume the mood icon Is IconID.


Edited by qmjs, 29 May 2020 - 11:09 AM.




Reply to this topic



  


Page loaded in: 0.984 seconds