Edited by Nightstrom, 30 May 2020 - 03:53 AM.
Decals (bloody wounds) sometimes cause white flashing squares in certain angles. Fixed if either HDR or AA is turned off
Posted 30 May 2020 - 03:49 AM
Posted 30 May 2020 - 05:06 AM
Are you using AMD gpu by any chance?
I started experiencing the same issue when I switched to 5700XT (don't buy it).
Disabling AA fixed it. In the end I disabled actor decals and kept AA.
Posted 30 May 2020 - 11:55 AM
Posted 30 May 2020 - 01:32 PM
Really? Hm, what shader package does your game use? You can check that in Documents > My Games > FalloutNV > RenderInfo.txt, second line from the bottom is "Shader package" with some number on the right.
Posted 30 May 2020 - 04:32 PM
It says "17", but I'm using MO2 so I don't know if there should be any difference since it has it's own files.
The good news is, I think I fixed the problem!
EDIT: NO I DID NOT!!!
Edited by Nightstrom, 01 June 2020 - 09:17 PM.
Posted 01 June 2020 - 09:18 PM
Update: God damn it I thought I solved the issue, but it looks I just deactivated decals... Blood was still active though. When I maxed decal settings the issue was ever more present.
Soo anyone here with an AMD card knows a fix?
Posted 01 June 2020 - 09:33 PM
Your best bet is to submit a bug report to your card vendor and wait for a driver update. Note AMD produces the video chip, but each manufacturer/vendor of the adapter card is responsible for actual implementation (under license). They are the ones who will pressure AMD to provide a solution if it is chip related, or they will have to develop one "in-house" to fix their implementation.
Posted 01 June 2020 - 11:04 PM
I don't think they'll release a specific update for an old game after this time. Looks like I'll have to play without bullet wounds. Thank you again dubious.
Posted 03 June 2020 - 05:55 PM
This is something I haven't seen in a *long* time, back when I played the games on a Studio One-19, a mac-like all-in-one Vista pc.
It's some weird interaction with Anti-Aliasing that causes the bloom/hdr effect to go out of control.
The Fallout 4 example is the same thing, out of control bloom lighting. (Though it happens for different reasons, caused by the game itself.)
There's one pixel on the very edge of the character that for some reason sends the bloom effect in to overdrive.
Edited by Radioactivelad, 03 June 2020 - 05:56 PM.
Posted 03 June 2020 - 06:53 PM
Decided it was time to format my PC so I'll give it another go. I'll keep you updated.