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Oblivion Stutter Remover Causing texture glitch


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I have had this problem for many years while playing this game and just recently figured out that Oblivion Stutter Remover was causing it. With certain textures, specifically the textures of the beached ship at The Mouth of The Panther and some in Castle Kvatch, when you look at them at a certain angle they turn either bright orange or grey. I made sure to uninstall and reinstall OSR multiple times to see if it was the cause and it seemed to be. It is not really a huge problem as OSR is too good to uninstall over such a small bug. But I am just more curious if anyone else knows a fix or even has this problem as well. Here is a screenshot I took.

 

 

Edited by PutridPestilence666
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  • 2 weeks later...

OSR, much like streamline have ini min and max in which they try and maintain the fps ratio. with both, not that i use both, that would be redundant ... i don't set a max or set a more than reasonable max, 50ish.

if i remember correctly, OSR has a max set at 0, which i would assume means ignore and a min somewhere around 25 fps. it seems you have found a POV that hits a change and is causing a teeter in rendering. you could test it, open the console and enable display of fps, see what you have set in your ini or just adjust the ini for a lower acceptable fps and see if the anomaly continues.

the idea that you can repetitively see this is rather disturbing, as most mods usually run w/ a fquestdelaytime of 0.01, that's a hundred frames per second.

__________________edit

i was just re-reading my response and i've realized that i've ran across umpteenth mods that the authors have set the fquestdelaytime stupidly low, such as 0.01 and the quest is running in game mode (an eternal loop) ... why the hell would anyone expect to get such a response from even a super computer. 50 fps is awesome ... 20 - 30 is more realistic in combat situations ... sometimes just galloping along enjoying the beautimous scenery.

i wonder how much of a pain in the boo-hiney it would be to go through every mod and set the fquestdelaytime to 0.1 ... i'm getting a headache just thinking about it.

Edited by bobbyskel78
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