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I'm having some weird uv issues with my mesh in NifSkope Fallout 4.


wapeddell1

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So I've tried countless methods to resolve this issue and I'm out of ideas. I've tried exporting from several different 3d maxes 2012, 2013, 2016, 2018 none worked. I tried exporting as a OBJ from max import into outfit studio then export as nif and open in nifskope but the texture issue still is there. I tried the official 3d max tools for Fallout 4 but everytime I exported the mesh wouldn't show in nifskope.

 

This is how it supposed to look

 

8sRD2Wn.png

 

But this is what it looks like in nifskope

 

AYkXlyH.png

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what is the Dx stats of the textures?

 

that looks like DXT 5

I figured it out the UVS were not in the proper place in 3d Max as you can see from the highlighted RED UVS. Although, the textures were properly aligned to the mesh

in 3D max, NIFSkope didn't have enough data to align it properly and my assumption is that NIFSkope was guessing where the textures should be.

 

U8NTwzu.png

 

Once I moved the UVS to the proper place it fixed the issue.

 

2bhuyx9.png

 

So if anyone ever experience this issue then this is how you resolved it using 3d Max. However, for other methods of rigging it may be impossible.

I tried to view the UVS in NIFSkope and they wouldn't show up due to them being so far from the Checker Box, for lack of better terms.

Edited by wapeddell1
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