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Dds Texture edits?


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#1
DudelSaur

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I am trying to create a white horse skin, based off the dds file from the Wild Horses CC. I can load it on Photoshop, edit the colors, save it as another dds and upload it to Creation kit. However, I noticed that I am doing something wrong as the fine hairs that fade underneath the horse's belly, neck, and cheeks are filled out with the color overlay I made. It has a polygon look poking out of the model, where the fine hairs should be. Am I missing a step when I export the photoshop file? (there is a modification menu that mentions maps). I would assume the issue would be the same for any other texture that involves fine, fading hairs.



#2
maxarturo

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- The initial 'Diffuse' dds map should have "Transparency Information" = Alpha Channel > DXT5
- So, you need to keep that "Alpha Channel" or make your own if you wish so.
- If you remove that "Alpha Channel" or you save the texture as DXT1 the transparency infomation will be lost.

Edited by maxarturo, 01 June 2020 - 08:50 PM.


#3
DudelSaur

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I see DXT5 and DXT5_NM, but not DTX5.



#4
maxarturo

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It's just a typo...



#5
DudelSaur

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Oh, I see! That's ok. I've figured it out! Thank you so much for your help.






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