I am trying to create a white horse skin, based off the dds file from the Wild Horses CC. I can load it on Photoshop, edit the colors, save it as another dds and upload it to Creation kit. However, I noticed that I am doing something wrong as the fine hairs that fade underneath the horse's belly, neck, and cheeks are filled out with the color overlay I made. It has a polygon look poking out of the model, where the fine hairs should be. Am I missing a step when I export the photoshop file? (there is a modification menu that mentions maps). I would assume the issue would be the same for any other texture that involves fine, fading hairs.
Dds Texture edits?
4 replies to this topic
Posted 01 June 2020 - 07:29 AM
Posted 01 June 2020 - 06:56 PM
- The initial 'Diffuse' dds map should have "Transparency Information" = Alpha Channel > DXT5
- So, you need to keep that "Alpha Channel" or make your own if you wish so.
- If you remove that "Alpha Channel" or you save the texture as DXT1 the transparency infomation will be lost.
Edited by maxarturo, 01 June 2020 - 08:50 PM.
Posted 01 June 2020 - 08:55 PM
I see DXT5 and DXT5_NM, but not DTX5.
Posted 01 June 2020 - 09:04 PM
It's just a typo...
Posted 01 June 2020 - 09:14 PM
Oh, I see! That's ok. I've figured it out! Thank you so much for your help.