why there is no more?roach gameplay
Posted 04 June 2020 - 01:04 PM
Posted 04 June 2020 - 01:23 PM
Well, i just make followers and bodies as mods. I am pretty new on modding so i do not mod any advanced mods. But i have created little over 20 followers and a few bodies since i started...So some modders are still active creating mods,maybe not as much as in the past, probably because they want to game as well...or other important things to do...I just uploaded 2 more followers to skyrim se on nexus...
Posted 04 June 2020 - 07:12 PM
Could be the normal progression. Someone with the skill to mod a program has a heap of imagination. And.. Heap of imagination causes "What's new" syndrome. And.. There's always a new game needing a little imagination added.
Some people that use mods think mmm.. wonder if I could do that to make that mod just a bit that way.
And a new series of mods start.
Bit like bananas, Tend to come in bunches.
Posted 27 June 2020 - 12:06 PM
Witcher 3 has some great mods, however many are used while playing the main game. Having powerful abilities, armor, & weapons is always great, but like so many games like this they have NO purpose if the game is designed to simply end. Witcher 1-2 were ok regarding this concept, simply because they were short games with few levels & multiple endings, which in turn could be repeated many times.
Witcher 3 is massive in comparison to the first two games, in my opinion Project Red should of made this into a sub-MMO, instead of trying to keeping it as a RPG. Can you imagine finishing the main game, then playing on after with a few friends/other players in a Co-op mode. Following the path & picking up new random contracts from the noticeboard /NPC's, joining together or against each other in battle Arenas. Fist fighting in a Fight Club at random spots on the map, horse racing against each other, then fishing off with a few friendly drinks & a round or two of Gwent.
Now that would make some mod...If ONLY, lol JC
Edited by JC69UK, 27 June 2020 - 12:06 PM.