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plagiarism of the warband experience


blackmoralkrena

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Perhaps this topic has already been raised, but I will voice it

If you are not familiar with mount and blade then now is the time to get acquainted with the games in this series because the new part was released in a year or two
I as a very unfamiliar with the community of this game also followed it and purchased a new part of bannerlord, I liked the game, but of course there were many disadvantages at the start
for example, exploits, bugs at later stages of the game, when 2 huge fractions are formed on the map, and much more
One of the features of this series is the implementation of trade, economics and production, the functioning of cities, the capture of settlements, the functioning of the army, leadership and giving orders on the battlefield (strategy), the system of battle, the system of factions (joining others or creating their own), the system of relations with the settlement and with the lords, marriage and relationships.
In the modifications, many new things were added, such as creating your own order and becoming a Guildmaster of this Horde or joining others
Expanding diplomatic solutions and economic solutions to problems.
In the future, in 2 parts (banderlog) was added aging and continue the game to its receiver, has been added to the clan system, and many other things until the commencement / caravans etc (a separate issue is the operation of influence within your faction
We have seen the implementation of the skyrim engine mount and blade, now this mod is not updated, but you can download it if you search the Internet, this is a pretty good experience.
I think you know what I'm getting at, which is
  • - implementation of the economic system in Skyrim
  • - implementation of the faction system in Skyrim
  • - the introduction of a system of relations with NPCs( and NPC relationships with each other) (and indeed with people in oblivion it was somehow implemented during a conversation, but now it was removed)
  • - implementation of the system management unit (such modifications, as UFO, EFF, in principle, it is a good experience in the implementation of control my friends but here there is the idea of control group-different formations build, promote, conduct on the battlefield)
  • - Implementation of settlement management (also related to the economy)
  • - Implementation of diplomacy and diplomatic solutions
  • - Marriage in Skyrim there is, there is and adoption / adoption also there is mod on childbirth(Yes this strange mod, think swing crazy psychos, but all??? he is, it's funny that Bethesda apparently licked this experience and transferred to fallout 4 this is clearly visible at the beginning of the game when Nora carries Sean)
  • -I think it is possible to understand the continuation of the game after his death, continuing the game for his son.
recently saw a tactical mod for capturing settlements, there were screenshots where you choose the map (which usually stands at each Imperial/rebel camp, with flags on it) the place of the battle, this is an interesting idea.
I think this is a cool idea, very productive for Skyrim modding, especially now, because all I see are countless mods adding various items, settlements, weapons, and a follower doll(even without voice acting, OK with voice acting as a SIMP of Akalif, but no ! I've had enough of Japanese plastic!)
Special attention should be paid to modifications that add Cyrodiil/Morrowind, this is really cool! Thanks
But again, this is not a qualitative change, but a quantitative one, no matter how many locations you add quests and so on, the gameplay will essentially remain the same, which is sad.

I'm not a Modder, but there are a lot of ideas, as well as everyone who makes posts here

 

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