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Trying to create my first Fallout 76 mod - changes not showing in game.


sidlicious

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Hi,

 

I've never made a fallout 76 mod before. I've tried to find resources but I'm not having any luck finding one that isn't just trying to teach me how to install a mod I've downloaded. I fully admit to not having a clue what I am doing. I'm basically trying to reverse engineer other peoples mods to get an understanding. I may not even have the right tools.

 

The tools I downloaded are:

 

  • Fallout 4 creation kit (My understanding is this is for Archive2)
  • BAE (Bethesda Archive Extractor?)
  • Material Editor by Ousnius
  • BakaFileTool

 

This is what I've done so far:

 

  • Extracted .bgsm files from Seventy Six - Materials.ba2 using BAE.
  • Opened the .bgsm files using the Material Editor and made sure FO76 was selected in the dropdown.
  • Changed the "emittance" and the "specular color" on 3 different files for comparison (2 using emittance, 1 using specular), to see which one I should be using to make it glow a bit.
  • Saved the files, separately in 2 packages. Package 1: Outfit + Hat, Package 2: MiniNukes.
  • Used BakaFileTool to repackage them into a .ba2 file. I've tried doing this both with and without "use Archive2" checked. Settings has the Archive2 location linked.
  • Added them into Fallout76Custom.ini under [Archive].

 

Is there anyone who can either give me a bit of direction or point me to a walkthrough that's geared towards creating this type of mod instead of something teaching me how to install existing mods?

 

Thank you kindly

Edited by sidlicious
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T

 

Hi,

 

I've never made a fallout 76 mod before. I've tried to find resources but I'm not having any luck finding one that isn't just trying to teach me how to install a mod I've downloaded. I fully admit to not having a clue what I am doing. I'm basically trying to reverse engineer other peoples mods to get an understanding. I may not even have the right tools.

 

The tools I downloaded are:

 

  • Fallout 4 creation kit (My understanding is this is for Archive2)
  • BAE (Bethesda Archive Extractor?)
  • Material Editor by Ousnius
  • BakaFileTool

 

This is what I've done so far:

 

  • Extracted .bgsm files from Seventy Six - Materials.ba2 using BAE.
  • Opened the .bgsm files using the Material Editor and made sure FO76 was selected in the dropdown.
  • Changed the "emittance" and the "specular color" on 3 different files for comparison (2 using emittance, 1 using specular), to see which one I should be using to make it glow a bit.
  • Saved the files, separately in 2 packages. Package 1: Outfit + Hat, Package 2: MiniNukes.
  • Used BakaFileTool to repackage them into a .ba2 file. I've tried doing this both with and without "use Archive2" checked. Settings has the Archive2 location linked.
  • Added them into Fallout76Custom.ini under [Archive].

 

Is there anyone who can either give me a bit of direction or point me to a walkthrough that's geared towards creating this type of mod instead of something teaching me how to install existing mods?

 

Thank you kindly

Hi,

 

I appreciate the link, I'll take a look at it tomorrow!

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Hi,

 

I've never made a fallout 76 mod before. I've tried to find resources but I'm not having any luck finding one that isn't just trying to teach me how to install a mod I've downloaded. I fully admit to not having a clue what I am doing. I'm basically trying to reverse engineer other peoples mods to get an understanding. I may not even have the right tools.

 

The tools I downloaded are:

 

  • Fallout 4 creation kit (My understanding is this is for Archive2)
  • BAE (Bethesda Archive Extractor?)
  • Material Editor by Ousnius
  • BakaFileTool

 

This is what I've done so far:

 

  • Extracted .bgsm files from Seventy Six - Materials.ba2 using BAE.
  • Opened the .bgsm files using the Material Editor and made sure FO76 was selected in the dropdown.
  • Changed the "emittance" and the "specular color" on 3 different files for comparison (2 using emittance, 1 using specular), to see which one I should be using to make it glow a bit.
  • Saved the files, separately in 2 packages. Package 1: Outfit + Hat, Package 2: MiniNukes.
  • Used BakaFileTool to repackage them into a .ba2 file. I've tried doing this both with and without "use Archive2" checked. Settings has the Archive2 location linked.
  • Added them into Fallout76Custom.ini under [Archive].

 

Is there anyone who can either give me a bit of direction or point me to a walkthrough that's geared towards creating this type of mod instead of something teaching me how to install existing mods?

 

Thank you kindly

Hello again,

 

I've read it all and so my understanding of where I went wrong was to use the existing bgsm files when instead, I should be finding the dds files, using photoshop to edit the file and saving the variants for Diffuse, Specular, Lightning and Normal. I'm making an assumption here, since the files I want to use are not fallout 4 items, and not all armor/outfits, that I don't need to use bodyslide, as it will already fit onto the 76 models. Is that correct?

 

I'm going to play with this a bit, I think you've given me enough info that I can do some further testing and possibly get some tiny little mods working.

 

Thank you kindly!

Edited by sidlicious
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Yes, if you don't want to replace armour or body texture it should work. Just convert textures and you are good to go.

 

BTW If you want to use F4 armour you just need convert texture files. If it use other body type like CBBE, you would need to add textures files for body too but this will mess up other things. If mesh is from something else like skyrim you need to convert it to F4 first.

Edited by Isador009
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