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"Prototypes," "Mk 1s(etc)," and other ideas from Fallout 4 moved to NV


DoomRabbit1

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6 years. The difference in the two games is 6 years. I don't mean in real life, I mean the stories take place 6 years apart. There shouldn't be a T-60 Prototype in NV - it's a standard, basic armor in Fallout 4 - and the only reason the mod is called a 'prototype' is that Fallout 4 came out after NV. The same applies to many other things that have been moved, ported, or created to replicate things from the Commonwealth.

 

If it's basically standard in the Commonwealth, it should be fairly simple of an idea to get that it would ALSO be fairly standard in New Vegas - unless it is something based off of institute tech, or things that are prototypes in Fallout 4 as well.

 

I see far too many mods who are all but flat out ports of Fallout 4 weapons, armor and other things that are named prototype, Mk. 1 (when what's in FO4 is a Mk. 6), etc. The story lines are so close together that if the courier carried a package east, by the time he got there he could likely deliver it to the Lone Survivor.

Edited by DoomRabbit1
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I would've thought they were calling them prototypes because the timeline regarding the deployment of Bethesda's latest power armors are getting literally in to the minutes of The Great War starting. (Just write some post-war lore Emil, jfc.)

 

T-51b was originally the last pre-war advancement in PA tech in January 2077 before T-60 apparently showed up in late October as domestic riot control.

 

So yeah, it would make sense that most suits of T-60, especially in sparsely populated places like the western US would be "prototype" suits.

Edited by Radioactivelad
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Well that is really rather what I mean. In Boston many of these things would be Prototypes, however Nevada is home to half a dozen weapons manufacturers, military installations, and testing sites. In Nevada these things are MORE likely to have been nearby, especially as the game even contains Nellis.

 

This is actually more the fault of Bethesda having no real idea where Military testing, R&D, and shipping installations are. Such as the fact that the Battle of Anchorage would have been staged and launched FROM a military base New Vegas even has in it, that being Nellis, home of PACCOM (Pacific Command).

 

One can't really use the excuse of the differing timelines, because they accurately portray various military installations and their locations through-out the Fallout series - unless their arguement is that yes the bases are named the same, and positioned the same, but handle different tasks than the real world.

Edited by DoomRabbit1
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It's also the fault of Bethesda not knowing the lore of their own franchise very well. I mean heck, they called the Boston area the Commonwealth just because in our world it's the Commonwealth of Massachusetts. But in the Fallout world, all of the states merged into the 13 Commonwealths, so EVERYTHING is a commonwealth. You wouldn't refer to one state area as a commonwealth. Makes no freaking sense. It would be like someone calling an area "the State" in our world. Jet was invented by Myron in New Reno over a century after the Great War, but it can be found as a pre-war item in FO4. X-01 power armor was a post-war creation. Except in Fallout 4, because Bethesda couldn't bother keeping the lore straight. Now it's a pre-war creation. As for T-60 power armor, in all previous games, T-51B was the latest and greatest power armor. But again, Bethesda couldn't be bothered to learn their own lore, so they just made something up and screwed up their lore, yet again.

 

For modders who actually care about the Fallout universe, we're left with contradictory retconning and all sorts of nonsense, all because Bethesda wants to make brain-dead shooters and they can't be bothered to make sure things fit with lore (or even make sense).

 

As for bases and things being moved around, I can forgive Bethesda on that one. After the divergence, US states merged into commonwealths, things were moved around, and things evolved differently. There's no reason to assume that Fallout's equivalence of PACCOM would be based at Nellis. Many military installations in Fallout have real-world equivalents, but many do not. Take Mariposa for example. In our world it's a small town. In Fallout it's a big military base. Fort Independence in FO3 has no real-world equivalent. You can't say that Fallout military bases accurately reflect real-world military bases, because they don't.

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It's also the fault of Bethesda not knowing the lore of their own franchise very well. I mean heck, they called the Boston area the Commonwealth just because in our world it's the Commonwealth of Massachusetts.

 

There's no reason to assume that Fallout's equivalence of PACCOM would be based at Nellis. Many military installations in Fallout have real-world equivalents, but many do not. Take Mariposa for example. In our world it's a small town. In Fallout it's a big military base. Fort Independence in FO3 has no real-world equivalent. You can't say that Fallout military bases accurately reflect real-world military bases, because they don't.

 

I utterly agree on the first point. It's almost as if they simply flung content out - especially for FO4 - hoping the settlement system would hide the fact that they destroyed a lot of their lore... such as the Paladins on the Prydwyn basically all showing up in T-60 armor, despite the established lore from all previous games. As well as, like you pointed out, such creations as the Nuka Cola variations on the X-01 meaning that this was now a pre-war tech - and common enough that a Soda company could show it off in a form of sponsorship.

 

I would have to argue on the second point I quoted, only because Nellis is about the only place one -could- have PACCOM for the Air Force, namely due to it's location, and the Cold War still having been part of the world of Fallout. This should have made it the home of basically all war ready tech for the entirety of the Commonwealths that were ready to deploy on short notice. Nellis was built in the location that it was out of sheer tactical perfection - one that allowed it to monitor the entire western seaboard, while at the same time being far enough inland to avoid any form of ground invasion if China or Russia managed to somehow make landfall - buying the monster military facility the time it needed to stage a counter attack (Nellis is incredibly huge... bigger than Ramstein in Germany, and that is the staging point for all Middle Eastern operations for all 4 branches of service.).

 

To be fair to Mariposa it is one county (less than 30 miles) from what used to be Castle Air Force Base (closed in 1995) in Merced county just to the south of Yosemite, in California. So while it, in and of itself, was not an actual real world military base - Mariposa in the real world WAS extremely close to one. Not to say that Bethesda did this on purpose, but it is a heck of a coincidence. Concerning Fort Independence there is actually a Fort Belvoir in Fairfax... the home town of Fort Independence. Once again, it is some 15 miles from where it exists in the game, but there -is- a real world equivalent that is so close that if it were sheer coincidence then someone at Bethesda is psychic, so close in fact that it's even in the same town.

 

Basically... the in game military installations DO actually have real world equivalents, they are merely a handful of miles away from where the game claims they are... the same applying to Nellis - and it seems more like they were moved in the game world in order to incorporate them into the game less than to merely make up installations.

Edited by DoomRabbit1
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