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importing fo3 object animations into blender


BloodyHell006

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i wanted to import an animated object from fallout 3 into blender but it turns out that it will only import the object itself. i tried several import options but nothing seemed to work. the only way i know of importing animations is by selecting a corresponding .kf file while importing but since the animations are embedded into the mesh i got none. is there a way to export the animations into .kf files ( with nifskope maybe )? any help would be appreciated.

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