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every good mod has a good story

quest character immersion

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i started thinking on quest.  it's not the challenge so much anymore, it's the story-line.  a good quest has a good story.  instead of challenge, perhaps authors should start looking at already great stories and depict them from the gaming perspective.  add a little romance, some subterfuge, a bit of spy inside ... there's so many stories, why is the quest so one-sided, defeat the menacing evil???  perhaps it should be a two-sided tale of what the pc deems the righteous path.  perhaps characters prolonged beyond the told story line.

it's an idea.  i think a good one.

Also tagged with one or more of these keywords: quest, character, immersion

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