Though you still haven't stated whether you see Bethesda's Creation Club as a means to select from the community, the creators they feel would bring the most benefit to the store (cherry-picking from the community) over that of a monesation of mods practice.
I don't get how picking members from the community to make content for them, is comparable to monetization of mods. The two are only related if you intrinsically believe DLC are mods, which we've already established per definition they aren't. Otherwise the Creation Club, is just the name of the system they have in place for contracting third parties to create content for them. It just so happens that members of the community can submit applications to become a part of that group. They are technically cherry-picking for the best people who can make content for them in the same way that employers cherry-pick for who they hire from a pool of applicants. However, I doubt they are going around cherry-picking nexus or bethesda.net profiles, maybe for the initial release of the Creation Club, but not now.
The only difference between a 'mod', and a 'dlc', is who is providing it, apparently..... To me, 'dlc', is 'downloadable content', isn't that exactly what Nexus is providing as well?There are 'mods' here on nexus, that are as large, (if not larger) than some of the 'dlc' officially released by beth. Calling Pip-Boy skins "dlc" just seems wrong to me. That's just a mod. Sure, it's an 'official' mod, but, a mod none-the-less.
In all reality, I think folks get better support for mods they download here, than what beth calls 'support'.......
As I see it, beth provides 'official content', Nexus hosts 'unofficial content'. Both are modifications of the game. Both are downloadable content. Beth gets to charge for their content, and the folks that create it, are actually being paid to do so. Content hosted here has neither of those. (for the most part.... but that's a whole 'nother kettle of fish.... )
As for the whole 'monetization' thing, this is a previously untapped market. (by beth at least....) It is a revenue stream that has an initial cost, and then everything after that is pure profit. Beth is going to need the infrastructure for it in any event, so, might just as well have it generate some revenue as well. This was the whole idea behind beth moving from the old forums, to the new. Integration with their new revenue stream.
But then, this is Beths second attempt at paid mods. Their first attempt cost them nothing, required none of their infrastructure, and exactly zero effort on their part. They just said "yes", and then all they needed to do was sit back, and watch the money roll in. I suspect that would have been more profitable for Beth than the current incarnation, but, that's just a guess, I have no hard numbers to back it up. The only reason the first round didn't work, is because Valve chickened out. The Vocal minority got up in arms, and scared them. So, they pulled the plug. Which was unfortunate, as I think (and again, this is just my opinion) that the authors would have gotten a better deal on Paid Mods 1.0....
Edited by HeyYou, 03 July 2020 - 01:16 PM.