Jump to content

[LE] Upgrading a spell based on skill level


Recommended Posts

I am trying to make the same spell switch to a different magnitudes. Example: Firebolt goes from 25 to 30 and then to 50 damage when destruction skill reaches 50, 75, and 100.

 

I tried doing this by adding 3 extra copies of the magic effect as tiers. This is where I got stuck.

 

I tried using booleans as conditions to switch tiers with global values like [Player PCDestructionExpert == 0 AND Player PCDestructionMaster == 1] for the last tier. This doesn't seem to work. Do I need to make a script for this rather than using the conditions? Is there another condition I can try?

Edited by NexusDovah20
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...