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Casting Scripting Spells on Enemy NPCs


LordChimera

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Specifically spells like "Bound X" and there seems to is no way to have those kinds of spells to set on "Cast Target." Would using a Script do the trick? If so how to create such a Script?

 

My intent was to create a custom spell: Command Humanoid + Bound X + Damage Health. The idea is to control an enemy while giving it Bound Armor while its health get shaved off... while fighting its fellow enemy NPCs.

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ermm, what's the prob?

you're adding three pre-defined spells already a part of the game. open up the CW, go to spells, right click add new ... name it something unique.

edit, right click on effects and add:
command humanoid
bound armor ... i have 10 different ones in my options
damage health

open console (~), player.addspell LordChimera's puppet

each one has it's own options, although ... i do find your methodology unbalanced. force yourself to rip enchantments and only singular ones, thus no multiple shield spells on one, one enchanted item w/ the max found shield spell for this example. it keeps the game challenging, otherwise why bother. i get bored w/ easy way to quick. save yourself the time and just play in god-mode ... i don't think anybody wants this ... i surely don't.

any who, good luck on future endeavors. hate to see ya' wasting time on a custom spell ... well, it's going to kill the game experience for ya'.

Edited by bobbyskel78
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  • 3 weeks later...

i guess i should just shove a sock in my mouth when it comes to opinions, albeit i do honestly believe something earned is much more rewarding than something given. anything worth doing is worth doing well. don't pee into the wind.

oh .... there's already a couple of mods that you could really create god-like spells from. any who, i dig em ... just like pre-stated, i try to keep things somewhat leveled out, lest i get bored.

Madspellz Advanced Magecraft

etc.

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