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Is there a way to get a dialogue option only when on a certain objective of a quest?


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All dialog lines are controlled by "conditional tests". Those tests typically consist of the presence or absence of particular "flag variables" which you set up in your quest script at the appropriate times to indicate when the dialog is "eligible". Please see the beginning of the "Scripting" section of the wiki "Getting started creating mods using GECK" article, which has links to other related sections such as the Custom NPCs section regarding scripting "AI Packages" and the the Dialogue & Lip-synch section regarding scripting "Dialogue" and "Conversations".

 

-Dubious-

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