Jump to content

Unreadable/randomized UI text after entering new area


cattosser

Recommended Posts

Alright, so I'm having the most bizarre issue. I decided to make a post because I can't find an answer anywhere.

Whenever I enter a new area there's a 50% chance that all in-game text will become totally randomized. This has to be because of a mod, but I can't identify which.

Attaching screenshots of my mod list, as well as examples of the text randomization.

 

Has anyone experienced this?

 

Link to comment
Share on other sites

I don't know what your issue is, but you don't need both the daimod and the fbmod versions of the black emporium dlc hair mesh visibility fix - install one or the other, otherwise they will conflict, and conflicts between the 2 mod managers can result in infinite loads. Also worth noting you don't need to load all your daimods through dai mod manager - the daimod retextures you will want to keep in dai mod manager as those don't play so well with frosty, but the rest of the stuff you have in your mods folder currently besides the retextures I believe should be able to be loaded directly through frosty mod manager. Some configurable mods can struggle when imported through FMM though, I don't know if any of those are. Also I would check your conflicts tab in frosty mod manager, checkmarks and cross marks means there are conflicts, no such marks means no conflicts.

Link to comment
Share on other sites

A lot of the daimods you are loading through dai mod manager can be loaded through frosty mod manager instead. It won't necessarily solve your problem, I just pointed it out because when you're doing that workaround to use both the mod managers together, if you want to uninstall or install any new mods via dai mod manager, you have to start the entire workaround process all over again.

 

I'm gonna spoiler how redo the workaround process if you've already done the workaround once and want to add more daimods via dai mod manager, because I'm guessing you already know how to do this since you've already done it but I thought I'd just note it to show that it's kind of a lengthy process if you're having to do it consistently. You don't obviously have to do it all the time, but if you do load all your daimods through dai mod manager and you change your mind about what mods you want installed through it a lot, then it does become time-consuming redoing the workaround all the time.

 

To start the entire workaround process of the 2 mod managers all over, you have to go to where ever your frosty merged mods folder is located and delete it, the generic location is usually C: > Program Files > Origin Games > Dragon Age Inquisition > ModData. And then you have to go and either a) repair your game via origin > go to my game library button on the left side > find DAI > right click > repair to retrieve the original patch folder or b) delete the current Patch folder which should actually be a renamed version of your DAIMM merged mods folder if you did the workaround correctly the first time around, and then paste back any backup you made of the original Patch folder. Then you have to remerge your DAIMM mods, rename the Patch_ModManagerMerge, backup the original Patch again if you didn't already, remerge the frosty mods.

 

Whereas if you load more mods through frosty mod manager, you won't have to redo the workaround as much because you don't have to start it all over again to add mods through frosty, only through DAIMM. So it just makes it more efficient if you load as many daimods as you can through frosty mod manager instead of dai mod manager, because some daimods can actually be loaded through frosty. You don't have to stop using dai mod manager all together if you don't want to, it's just less time-consuming if you minimize the amount of daimods you load through DAIMM where you can.

 

You load daimods through frosty as you would any other mod through frosty, just be sure to extract the mods first as frosty does not automatically detect .daimods in archive files like .RARs or .zips or .7z files or whatever. You may receive a message "this mod was not made for this patch version", but all you have to do is hit okay and apply the mod as normal.

 

As I was saying, you can continue to load your daimod retextures through dai mod manager with the workaround, because frosty mod manager does not load daimod retextures so well. So I wouldn't reccomend loading daimods like your Calpernia complexions, eyebrows 4 women, HD eye textures, longest fuller lashes, Shantia's qunari makeup, ornamental horns, qunari skyhold retexture, Shantias qunari face texture, SK hair retexture 4k, the horns of plenty, Kieta's new vitaar, Shantia's qunari eyebrows through frosty mod manager, but the rest of the mods might work okay through frosty if they're not retextures.

 

I'm not sure of what all your other mods do and I might have missed some retextures in that list but yeah. So long as they have the .daimod extension, and are not a retexture, then it should theoretically work okay through frosty, configurable mods seem to have mixed reports, some say they work but can only be configured once, some people get errors, so might struggle with configurable daimods where it allows you to customize the settings, but the rest of the stuff will be okay.

 

Beyond that, all I could really suggest is a) check you have no other conflicts and b) disable your mods in halves to root out what mod could be possibly causing this issue. So disable half your mods, see if the issue persists, if it doesn't, enable the other half of your mods, see if issue persists, continue halving the amount of mods you have installed until you root the mod in question out. You could also repair your game via origin and see if that helps which i detailed a bit in the spoiler.

 

Personally I have never seen that happen before so idk what would cause that. I know editing the talktables can do some funky stuff sometimes. But don't me ask me what talktables are bc I have like, no idea lol, just know that some people have had weird experiences editing them.

Edited by Dmitrias
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...