Jump to content

What is the benefit of removing the ESL flag on ESPs (in VR, no ESL support)


ntblood

Recommended Posts

I've got a lot of ESL flagged ESPs. Because I'm running VR the ESL flag doesn't save me a plugin slot. I don't know how an ESP flagged as an ESL affects load order. I read they are loaded in ESL space. I went through and removed the ESL flags in xEdit. I imagine this makes them be able to be ordered in the load order as a normal ESP. Is that a benefit? Is it true that FO4 VR won't even load an actual ESL until it's renamed as an ESP?

I've read this but possibly only pertains to the plugin's master file(?), "ESL-Flagged ESP's.. do not shuffle their masters to a different Block, loading everything in order on runtime as intended except for taking up the FE slot by force. So an ESP with an ESL flag should be treated as a regular ESP."


Thanks

PS. Do you think it would ever be possible for someone to mod in support for ESL files for VR?
===
Response from Vlits:

If you can load an ESL-flagged .esp in Skyrim VR without it crashing, then the game is ignoring the flag it doesn't recognize and there is no benefit to removing it, though there is equally no harm in doing so.

 

A .esl plugin will be treated by SSE (and FO4) as having both the ESL and ESM flags, which is why they are sorted with master files (.esm and ESM-flagged .esp). The last release of NMM on this site sorted all ESL flagged plugins with master files because of a misunderstanding, but the latest Github version sorts them properly.

 

Skyrim VR will ignore a .esl plugin, because it doesn't recognize the file extension and has no way of knowing that it should care about the file.

 

 

And finally, it is theoretically possible, but would require someone figuring out a fairly core system of the game by reverse engineering the code (since the source code is not available), and it is such a massive undertaking for relatively little benefit, that it would require someone with extremely high coding skills and such a strong love of the VR version of Skyrim that they would be willing to put in the many hours of effort not just figuring out the code for it, but also making a custom version of the Script Extender to support all the features that would be required and currently aren't.

 

So it is best to assume it will never happen, and be pleasantly surprised if it does. Because hoping for it to happen is just going to make you disappointed.

Edited by ntblood
Link to comment
Share on other sites

I've got a lot of ESL flagged ESPs. Because I'm running VR the ESL flag doesn't save me a plugin slot. I don't know how an ESP flagged as an ESL affects load order. I read they are loaded in ESL space. I went through and removed the ESL flags in xEdit. I imagine this makes them be able to be ordered in the load order as a normal ESP. Is that a benefit? Do you also know if VR won't even load an actual ESL?

 

I've read this but possibly only pertains to the plugin's master file(?), "ESL-Flagged ESP's.. do not shuffle their masters to a different Block, loading everything in order on runtime as intended except for taking up the FE slot by force. So an ESP with an ESL flag should be treated as a regular ESP."

 

 

Thanks

PS. Do you think it would ever be possible for someone to mod in support for ESL files for VR?

 

 

The Exe has to to be updated to support it, I doubt Bethesda is going to update their VR products beyond what they've already done, they've made their money and moved on

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...