TLTR version: my player home mod seems to contain a bunch of wild edits - how did they get there, and how do I figure out which ones I can delete?
EDIT: I've made another attempt at deleting things that don't belong and I think I've found most of them (and I still have walls so that's progress), but I'll leave this here because I'd still be curious if anyone has advice about how to prevent these weird edits from sneaking in in the future!
I've been working on my first serious SSE mod, a player home near Darkwater, north of Ivarstead. So far I have spent a lot of time on the architecture in the exterior world space (grid cells 20,-11; 21,-11; 20,-12; 21,-12) including some additions to the terrain of the hillside, and in the new interior cell; I have been working almost exclusively with static objects (some of which were copy-pasted from other cells, and I suspect this might be part of my problem), and have hooked up the doors to load between cells. House looks beautiful, so far so good.
I first realized I had a problem when I was running around the world and noticed a rocky waterfall near Whiterun floating 30 feet up in the air.
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(I presume I was trying to move a tree or something in my area and grabbed the waterfall by mistake? But I thought you could only select objects in the same cell as your camera?) So I got into mod cleaning using SSEEdit, and started by deleting ITM files (and undeleted and deactivated references), then started looking for the line that moved the waterfall (and anything else that might have gone wrong - I'm pretty sure I moved some of those blue weather boxes by mistake).
Instead I found dozens of lines of changes that I never intended to make, and I have no idea how they got there. Weird stuff like collision markers at golden glow estate and a cave full of bandits. (Like I said, I've mostly been working with static objects; I haven't even touched navmeshing yet, let alone editing NPCs.)
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There are also quite a few items that seem to be ITM but aren't, and apparently conflict with things like Update.esm.
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So I went about deleting anything that seemed like it probably didn't belong, and that was.... disastrous. My house from the outside was invisible/gone except the doors, and when I got inside there was a friggin dragon flying around in the cell, through the walls.
At this point I realized that I am a bit out of my depth, and should probably ask for help.
So, Question(s) 1: Are some of these things that look like 'wild edits' actually things I need? And how did that happen?
Question 2: How do I figure out which lines are necessary to keep and which should be deleted?
Thanks in advance for your help!!!
Edited by ladyleigh23, 03 July 2020 - 08:09 PM.