I am working on a new mesh for the Whiterun jail tower and ran into problems when creating a custom collision.
In NifSkope the collision looks like this. However, ingame the character hovers above the floor (the merlons have the expected collision though).
I am working with Blender and ChunkMerge, using the collision of wrwallruinsfree01 as a template.
Any ideas what could be wrong? See the attachment for the collision mesh.
col_tower.txt 43.17KB 0 downloads