I have been working on making an evolved version of the daedric armor in nifskope and blender, by modifying and combining already existing meshes to the armor.
The mesh looks fine in Nifskope and even on Creation kit, but once I try it out in game, the only parts that show up are the two Daedric Armor meshes I used, the regular and the mirrored ones (neither of which were in sync).
I thought I could just combine meshes in nifskope and expect it to work in game, like it did with my previous weapon mod. Turns out this was not the case after some digging around.
I would like to know what I need to do in order to combine these meshes into a workable, functioning armor, that still hopefully uses vanilla meshes.
If you have an answer, then on top of telling me what to do, tell me how to do it, since I am a complete noob to all this. I also appreciate if you can tell about this topic to anyone who can help me with it.