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How do I make multiple linked rfernce to one object?


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#1
capngagi

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I want to "summon" multiple characters with the defaultenablelinkedrefonactivate



#2
maxarturo

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1) Place your activator with the 'defaultenablelinkedrefonactivate' script, and Link Ref to #2.
2) Place an "Initially Disabled" xMarker.
3) Place all your actors and Link them to the xMarker using the "Enable Parent" option in each of the actors property.
 
You are done.


#3
capngagi

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Thanks! DO you know how I could disable the guards?



#4
maxarturo

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Find in CK (in render window) each guard > double click and check the initially disable, this will disable the actor when your esp is loaded.

 

* I haven't responded to your previous post about this because as i explained before a lot of vanilla guards are attached to vanilla quest, and if you are not an experienced modder that knows how & what he is doing, this is a recipe for breaking someone else's game.



#5
capngagi

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I need to disable them with an activator, and until I fix it I am warning them.



#6
capngagi

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I figured out how I'm not gonna break it. I'm gonna put in a debug message telling you which quests you can't complete, then put in an enable activator that disables all the new "guards" and enables the old guards until I find a better work around.






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