I want to "summon" multiple characters with the defaultenablelinkedrefonactivate
How do I make multiple linked rfernce to one object?
Posted 05 July 2020 - 08:34 PM
Posted 05 July 2020 - 09:01 PM
Posted 06 July 2020 - 12:48 PM
Thanks! DO you know how I could disable the guards?
Posted 06 July 2020 - 02:25 PM
Find in CK (in render window) each guard > double click and check the initially disable, this will disable the actor when your esp is loaded.
* I haven't responded to your previous post about this because as i explained before a lot of vanilla guards are attached to vanilla quest, and if you are not an experienced modder that knows how & what he is doing, this is a recipe for breaking someone else's game.
Posted 06 July 2020 - 10:23 PM
I need to disable them with an activator, and until I fix it I am warning them.
Posted 07 July 2020 - 07:23 PM
I figured out how I'm not gonna break it. I'm gonna put in a debug message telling you which quests you can't complete, then put in an enable activator that disables all the new "guards" and enables the old guards until I find a better work around.