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7 Days To Die

Mod Request: Remove Loot Progression


MrDeathwish1629

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In early games its impossible to have shotguns pistols or any other late game items on day 1 looting at gunshops youll only get stone spears and blunderbuss which is very unrealistic where you should have modern weapons and tools at gunshops, can anyone make a mod that removes the loot progression it was based on this update feature.

 

Loot distribution has been smoothed out so that you do not find end game loot too soon and have no more upgrades to look forward to.

Loot has been balanced to provide a smooth progression from primitive, iron and steel items. This change provides a steady progression for the player and gives some incentive to craft, while slowing the economy a bit early game.

The loot quality for player parties is equivalent to that of the highest level player and perk effects like Lucky Looter are not shared. The only loot advantage is that parties face tougher opponents which have a higher chance to drop loot of better quality.

There are 4 tech levels of items in the game. These start appearing in loot at the following Game-Stage intervals.

  • Tech 0 (GS 1-11) – Primitive tools, weapons and armor including a bow and the blunderbuss.
  • Tech 1 (GS 12) – Iron or similar melee items and armor and and the first proper firearms like a pistol or double barrel shotgun.
  • Tech 2 (GS 50) – The best melee items, bows and armor and mid range firearms like a pump-action shotgun.
  • Tech 3 (GS 91) – The most advanced firearms like an M60 or the Sniper Rifle.

Trader quest rewards scale similar to this system. You won’t immediately get a shotgun for a day one quest.

We will be continuing to to fine tune loot progression in patches. In the future we plan on unifying loot progression, quest loot reward progression and trader for sale item progression more unified.

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