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Game freezes on summoning

crashes freezes summoning

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It happens each five minutes. When I use a summoning, the game freezes and crashes. It is always with the flame atronach.

I get this from papyrus logs:


[07/09/2020 - 10:11:45PM] Equipped Left: Conjure Wind Atronach
[07/09/2020 - 10:11:45PM] Equipped Right: Conjure Flame Atronach
[07/09/2020 - 10:11:45PM] error:  (FF004A8B): does not have 3d and cannot have an effect shader played on it.
[ (00060DB7)].EffectShader.Play() - "<native>" Line ?
[None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46
[07/09/2020 - 10:11:50PM] error: Unable to call GetCasterActor - no native object bound to the script object, or object is of incorrect type
[None].LSC_QuiverFix.GetCasterActor() - "<native>" Line ?
[None].LSC_QuiverFix.OnObjectUnequipped() - "LSC_QuiverFix.psc" Line 101


However, I cant find the reference FF0048D8 in xEdit. I paste it in the FormID box but nothing returns.

Anyone know what could that means? It seems related to shaders.

Edited by Wolfstorm, 10 July 2020 - 01:13 AM.

Also tagged with one or more of these keywords: crashes, freezes, summoning

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