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Load order advice


nallik876

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I frequently experience crashes, even in fake full screen mode. In the first 10-20 minutes of starting a new game (after completing the tutorial) I get an error message saying "Fallout NV is no longer working" and I immediately CTD. If I revert to a previous save in that profile, the same thing happens every 10-20 minutes. I've also installed the NV stutter remover and 4gbNV. The first thing I want to do to fix this is optimize my load order. If anyone on these forums has any experience managing load orders, your advice is greatly appreciated. Here is my current load order: FalloutNV.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

NVEC Complete + NVCE.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Extra Options.esm

Primary Needs HUD.esm

Detect Traps.esm

Advanced Recon Tech.esm

More Perks.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

More Traits.esm

WMR.esm

NVR-Strip.esm

FreesideOpen.esm

Run the Lucky 38.esm

Lucky38Suite_Reloaded.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

CASM.esp

FreesideOpenPatch.esp

The Mod Configuration Menu.esp

Detect Traps - Traponator 4000.esp

Detect Traps - Perk.esp

Detect Traps - DLC.esp

Advanced Recon Gear.esp

Advanced Recon Desert Ranger Helmet.esp

Advanced Recon Riot Gear Helmet.esp

Advanced Recon Tech.esp

Advanced Recon Tech - Detect Traps.esp

Advanced Recon Gear - Project Nevada.esp

Nukes!.esp

Nukes!-Lonesome Road.esp

Nukes!- GRA.esp

Nukes!- Old world Blues.esp

More Perks Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

NVR-NPCs.esp

NVR-Version_10.esp

populatedcasino.esp

The New Bison Steve Hotel.esp

CONELRAD 640-1240.esp

FSOmusic.esp

Kobu's Free Wild Wasteland Trait.esp

Power Armor Training Perk.esp

Dead Money - Hack Vending Machines.esp

Murdelizer.esp

Companion Sandbox Mode.esp

Mojave Nights.esp

ProjectRealityMkIv5HDR.esp

UnderwaterFX.esp

The Lucky 38 Empire.esp

lexx-hh-letter-english.esp

Ultimate Invisible Wall Remover.esp

BlackMountainRadioArchive.esp

G.E.C.K settings.esp

Self-Replicating Vending Machines.esp

Primm Legion.esp

WMR_Vanilla_S.esp

WMR_DeadMoney_S.esp

WMR_GunRunnersArsenal_S.esp

WMR_HonestHearts_S.esp

WMR_LonesomeRoad_S.esp

WMR_OldWorldBlues_S.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - All DLC.esp

ST_TraitsandPerks_WithNoBaseEdits.esp

Alternative Start.esp

NVEC NVCE PN COMBO Patch.esp

My merged patch.esp

Edited by nallik876
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I'm really no expert but i read somewhere (i guess it was in a Willow companion thread) that you shouldn't use the "merged patch" option with FNV.

It was intended (and usefull) with FO3. Maybe you give it a try.

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I'm really no expert but i read somewhere (i guess it was in a Willow companion thread) that you shouldn't use the "merged patch" option with FNV.

It was intended (and usefull) with FO3. Maybe you give it a try.

Why shouldn't I use an FNVedit merged patch?

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I don't say "you shouldn't". It's just something i read. On the Nexus there's a companion mod named "Willow".

In the description it says something like you shouldn't merge this mod in particular and (in general) you shouldn't use the merged patch function

in FNV at all. It was meant for use in FO3.

 

But i could be horribly wrong here :whistling:

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I'm really no expert but i read somewhere (i guess it was in a Willow companion thread) that you shouldn't use the "merged patch" option with FNV.

 

Whoever wrote that is completely wrong and should be shunned by the entire community. This is what happens when people give advice about things they don't understand--people believe it and give others the same advice.

Edited by luthienanarion
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Might be true..BUT i'm not using my own words. It's something a modder wrote. It was someone who might be considered an expert.

I tend to believe him. And even if he is wrong - i'm running FNV with a list of 120+ active plug-ins. Stable. With no merged patch :thumbsup:

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Let me clarify that I wasn't attacking you, and that my vehement response was entirely directed at whomever originally made that statement. Telling people to avoid creating merged patches is analogous to telling people to run FNVEdit in Master Update mode -- unbelievably bad advice. I'm almost curious enough to read the comment thread on Willow.

 

Merging record data isn't about increasing stability, though that can be a side-effect depending on the data expected to be contained in those records. Merging record data serves the purpose of reflecting changes to records from multiple plugins that alter different parts of the same record. The most common usage is merging additions to form lists so that all of the additions are present in the lists.

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Well aside from FNVedit merge patches, does anyone have any advice on this particular load order? Because my game crashes every few minutes and I would like this issue to be resolved as soon as possible.
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Well aside from FNVedit merge patches, does anyone have any advice on this particular load order? Because my game crashes every few minutes and I would like this issue to be resolved as soon as possible.

 

WMR.esm
WMR_DeadMoney_R.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_R.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_R.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_R.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_R.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_R.esp
WMR_Vanilla_S.esp

No idea what WMR is, but it appears that there are two different versions of each plugin and I doubt you are intended to use both of any of them.

 

NV_STTraitsandPerks - NVSE.esp
NV_STTraitsandPerks_Crunch - NVSE.esp
NV_STTraitsandPerks_Crunch.esp
ST_TraitsandPerks_WithNoBaseEdits.esp

Definitely need to pick one of these and delete the rest.

 

Powered Power Armor.esp
PPA Hardened T51 PN Patch.esp
PPA-PN Onyx Patch.esp

PPA, like any other mod that hasn't been updated since April 25, 2011 (patch 1.3) is broken. Remove it.

 

NSkies - Vanilla Edition.esm

Weather mods are one of the first things to point your finger at when experiencing crashes.

 

You might have better luck with stability using NVEC -- just make sure to read up on all of the things it incorporates and remove any standalone mods that do the same thing. I will never recommend Mission Mojave to anyone, but it's another option. Also, run BOSS on that load order and replace your merged patch.

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