So I have just started modding and managed to get a sword and its textures I had modeled a while ago into the game, however as I anticipated I am having trouble getting one of my textures to work properly; it is an emissive texture, aka a glow-map. While the normal, base color, and occlusion/metallic maps are working fine, the emissive texture is not. Attached is how the sword appears rendered in Unreal 4, and how, if possible, I would like it to appear in Skyrim. I have tried using a "NiMaterialProperty" block within NifSkope in order to use the emissive property, but I can't figure out how to nest this block within the existing "NiTriShape" block.
I have looked up and down trying to find decent tutorials on this matter or if someone else has had a similar issue, but so far not much has worked. I would appreciate any and all help.
sword.png 175.19KB 0 downloads