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A bit late to the party, but some questions

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Hey, I've recently decided that I wand Admiral Andersons Combat Outfit usable for MaleSheps. So far I have been successful in replacing the mesh and the diffuse texture. Still need V8U8 formats for the norm and spec textures. So I wonder if anyone is able to help me, or even better to make a ready to use version of it, someone who is far more experienced in this? Any response would be appreciated.me3-anderson-armor.jpg




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Gday Mate, you open the Norm Map image, let us say, in Photoshop and save it in .bmp format...
Download Microsoft DirectX, open the .bmp image and select V8U8, then or before use Mips to set the Mips.... then save it...
Ps: If you are missing a Mip, Mip mismatch, you just need to. change the size of the image by how many are mismatching... you know 512, 1024, 2048.... then auto Mip it again...

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