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Ser Alvard's Sword - Chance to Ignite property?


MonopolyLegend

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As far as I can tell, this property isn't doing anything in game, but I'm neither a coder nor that familiar with the toolset. I've asked around in a few other avenues without much luck, so I was hoping someone here might be able to help determine what is happening with this thing.

https://dragonage.fandom.com/wiki/Ser_Alvard%27s_Sword

 

This sword lists a 50% Chance to Ignite in game as a property of the sword, but the only fire damage or visual effects I've ever seen it do are from the +3 fire damage mod it has.

 

 

I believe I found the sword .uti file and its relevant property list here inside of designeritems.erf and 2da.erf.

 

..\[install path]\packages\core_ep1\data

Designeritems contains gxa_im_wep_mel_gsw_001.uti (ser alvard's sword). If you inspect it, you'll see a PropertiesList. Property 1 uses PropertyID 1505 with PropertyPower 10.

If we look in 2da.erf at "itemprps.gda," we find in G2DA_ROW_LIST value 32, a match to that propertyID 1505. The string descriptor for it is "+<powervalue/> % Chance to ignite target."

With property power 10, that should mean a 10% chance as far as I understand, not the 50% the item lists? Furthermore, I can find no actual information as to what "chance to ignite target" actually does if said chance succeeds. Is this even implemented in the game?

EDIT: Confirmed the property is unimplemented. Updated wiki page accordingly. See also https://www.reddit.com/r/dragonage/comments/hx5zt0/daoa_spoiler_chance_to_ignite/fz4gp9e?utm_source=share&utm_medium=web2x

Edited by MonopolyLegend
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Yep. That's one of the several unimplemented item properties that made it into the game nonetheless.

01f1ec2e3124584a00f8d62fa52f6772064168e2

 

(The reason for the property value of "10" on your item is that the property was to have been a 5% chance to ignite target... the 10 is a multiplier which increases the base chance so: 10 x 5% gives you the 50% chance in the tooltip.)

Edited by theskymoves
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