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Did anyone figure out about how to export particles from 3ds max 2013 with BGS exporter?

3ds max bgs exporter fallout 4 particle

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#1
TroiKamikaZetan

TroiKamikaZetan

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Somehow I managed how to export and manipulate a light source and NiControllerManager via BGBehaviorGraphData and Gamebryo Animation Manager utility.

 

 

But I couldn't understand how the particle system works. When I tried to export one of particles from 3ds max, I could export NiParticleSystem but it doesn't work at all.

I thought I would be able to export it correctly if I assigned the BSEffectFX material to the particle I created. But when I did it, 3ds max 2013 just got crashed.

 

Trying to manipulate a particle with nifskope is pain in the ass. So I really want to figure it out. Could someone help me out? Thanks!


Edited by TroiKamikaZetan, 26 July 2020 - 08:38 AM.


#2
TroiKamikaZetan

TroiKamikaZetan

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Oh my god... I can't believe I've just exported a particle very well!!!

Now, I can create any custom particle such as smoke, muzzle effect, fire, etc!!

But Before I do this, I must learn how to manipulate particle in 3ds max because I have no knowledge about it lol

 

 

What you need to do is to assign a BSEffectFX or BSLightingFX material to the particle that you want to export. Then from Instancing Parameters, change Get Material From: to Icon:.

Finally, Give the particle BS Particle Settings modifier. So, That's it! It's very simple to just export it xD



#3
TroiKamikaZetan

TroiKamikaZetan

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And don't try to generate a mesh that has a BSEffectFX or BSLightingFX material from a particle. when you try to export, 3ds max always get crashed 100 percent!







Also tagged with one or more of these keywords: 3ds max, bgs exporter, fallout 4, particle

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