Somehow I managed how to export and manipulate a light source and NiControllerManager via BGBehaviorGraphData and Gamebryo Animation Manager utility.
But I couldn't understand how the particle system works. When I tried to export one of particles from 3ds max, I could export NiParticleSystem but it doesn't work at all.
I thought I would be able to export it correctly if I assigned the BSEffectFX material to the particle I created. But when I did it, 3ds max 2013 just got crashed.
Trying to manipulate a particle with nifskope is pain in the ass. So I really want to figure it out. Could someone help me out? Thanks!
Edited by TroiKamikaZetan, 26 July 2020 - 08:38 AM.