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Overall, I've been able to make a very stable mod setup for Skyrim except for one problem: some of my animation mods, particularly TK Dodge and Realistic Animation Idles, do not show up whatsoever. Even if the MCM shows up for a mod, the animations themselves are genuinely not there. It isn't even like NPCs or the player characters are t-posing when running FNIS--triggering the animations just do not happen. That isn't to say ALL animations do not load--Animated Armory, OSA and its related library mods (not gonna need to discuss that)--work perfectly fine with no issues at all. It would seem that only mods tied to an .esp do not work at all.

I'm currently using the Phoenix Flavour and the support from them hasn't shown much insight at all. Is anything I can possible do to fix this?
So far, I've done the following:
>disable, reinstall and re-enable animation mods for FNIS
>made sure these animation mods were compatible with FNIS or Nemesis
>use only FNIS or Nemesis, not both toggled on in the mod list
>export the overwrite folder to the proper output (ex. FNIS output, Nemesis output)
>use a fresh save
>toggle patches needed for said mods

Is there anything I can possibly do? I have my load order and modlist attached if anyone is interested. A majority of this is from the Phoenix Flavour modlist which I manually installed.
I made sure to go through there to troubleshoot and haven't found any luck.

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