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Custom Weapon Animations - How to Alter?

animations creation kit help? tutorials custom assets

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#1
NotEverNerevar

NotEverNerevar

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Sorry if this is a topic which exists in existing tutorials, but I haven't been able to find *any* relevant information. To make a long story short, there are some great weapon mods out there, but more than a few suffer from one notable flaw - the running animations are wrong. They're either incorrectly implemented or are using the power armor running animation which looks and sounds completely wrong when used on foot and is pretty immersion breaking. And I haven't been able to find anything towards fixing this. I only know the basics of using the Creation Kit and am completely lost when it comes to animations for which I've found virtually zero useful info on getting started. All I want to do is edit some weapons with custom animation sets in order to fix the first person running animation. Is this even possible? Any input would be greatly appreciated.



#2
langnao

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Created as additive to the respective 1st person animation keyword of the weapon u r interested. Placed the "modified" running animation file in the new location. Generate animation subgraph (https://www.creation...title=Subgraphs)

Or put the modified file at the default location for running with weapon but this will affect all weapon.







Also tagged with one or more of these keywords: animations, creation kit, help?, tutorials, custom assets

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