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Location Based CTD (visiting certain area causes CTD


Adonsa

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Hi,

 

I discovered that if i enter or fast travel to the area, on the attached jpg file,

I get immediate crash to desktop without error message.

 

Search engine searches dating back 3 and more years

revealed many try this, try that toward fixing the problem,

 

Some were to empty the save games to a temporary folder

start new character, then put saves back in, etc.

Others pertained to the use of Steam, and some suggested

removal of mods 1 at a time to figure out which mod is

causing the CTD (very time consuming).

 

If Skyrim has a crash logger (which I could not find) it

might make it possible to pinpoint the mod or mods

that might be causing the CTDs.

 

I spent about half a day experimented and nothing seemed

to make any difference. There must be a trick to it.

 

I disabled all recently installed mods, without success

and so it may have been an older mod causing it given that

it's been a long time since I visited that area. (See attached)

 

Any ideas/suggestions will be most highly appreciated.

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Bumpity, bump, bump (if I may)

with an update.

 

This happened after I defined the area in the graphic above, and

after a new bootup of gaming computer.

 

I fixed some errors that were found in LOOT, but that

made no difference.

 

If I fast travel into Falkreath, immediate CTD.

If I go somewhere and walk into Falkreath, I can get there.

Fast travel into Angi's Camp or if I walk into any of the red

line area, immediate CTD.

 

If I try to isolate this by disabling groups of mods, I'll likely

break things by overlooking dependencies. Should I just

disable the immersive mods, and try to go there?

 

Thanks much

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  • 1 year later...
  • 1 year later...

The general cause appears to be something happening that there is no time to draw on screen and then referencing the undrawn object that should have been there. It is a general issue with the game engine, also known from New Vegas and Oldrim, that it does not have a trap for that condition but just abends. Now, with a mod collecction installed I keep getting the problem with sorcerer fort east of Dragonbridge. In Oldrim the area around Whiterun was notorious for that problem. One not unreasonable asumption is that there is a maximum for objects in a cell that is exceeded when adding too many critters to the game. In New Vegas invisible actors that should just shimmer could cause it. Can we please have a 64 bit New Vegas btw. ... please, please, please ..... PLEASE!

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There is Actor Limit Fix ( https://www.nexusmods.com/skyrimspecialedition/mods/32349 ). There are also Papyrus settings in the Skyrim.ini ( I think that fPostLoadUpdateTimeMS is one of them - look them up) in your Documents\My Games folder, that can give you a little more time for loading data. You could also just browse the mod categories for 'bug fixes' and 'utilities' to help you find more modsthat might help.

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For instaCTDs on arriving by FT/etc, I'd assume it's something at Angi's camp or in its host cell. Either some resource static that was modified by a landscape mod, or an actor modified by some actor modification mod.

 

Aside from actor limit issues, which in my estimation should not be an issue when you're working in cells that far away from "population concentrations", (very few animals are up that high. an occasional rabbit, fox, or the rare deer, (aside from some animals like wooly mammoth and rhinos that seem to be deposited up there in various hollows and valley by Immersive Creatures in petite herds), areas that border and extend beyond the normal play area (the area above Angi's camp, for instance), seem more susceptible to CTDs. I don't know why exactly and have always attributed it to the game "becoming confused" when I "disappear" beyond its normal borders, eventually resulting in some broken reference id or something. I "roam" a lot in the border and over-the-border areas and my CTD rate is much higher when I'm up there. It's almost rare when I step outside the box (borders disabled) that I don't end up with CTDs, my save files have large error counts. It's quite the successful walkabout for me when I get start one and finally get home two or three realworld hours later without crashing. That goes for Skyrim proper, the Bruma expansion, and the Reach expansion.

 

So this happens when you FT there. What about walking/climbing to get there (it *can be done)? Do you CTD too?

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