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Is there a "non-lethal-quest-completion" mod?


YouDoNotKnowMyName

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Good evening everybody!

 

I just started a "mostly non-lethal" - playthrough.

 

I use a few mods for that but I have a problem.

 

The quest "when freedom calls" where you have to "rescue" Preston from the museum in concord can only be completed if all of the raiders are actually dead.

At first I thought "I could just use dogmeat to actually kill them", but the kills of companions count towards the players "killcount" (humans killed).

 

Most other quests are also implemented in that way (sadly ...).

 

So, is there a mod that adds "non-lethal" - quest - completion options to the game.

 

The mod KnockOutFramework would be required, of course ...

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Was going to mention the KnockOutFramework, but I see you already know about that. If you didn't already know, Nieros CROSS_RugerMkV is a cool weapon that's compatible with it. Other than that, I have nothing for you, but I wish you good luck in your search.

Cheers!

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There's also the Thuggy mods (and other compatibles) that allow reforming the Institute and if I'm not mistaken, the Brotherhood.

 

I already have those installed, they are awsome!

 

I was looking more for something like a mod that changes how the quests work in general, not how individual quests work.

(But especially the "first" quest, "when freedom calls").

 

Well ... maybe I will just put something together myself ...

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This retarded game doesn't give a player any choice.All so called choices that made in the game mean nothing.

Doesn't affect the world in any way.

And now modmakers have to fix Bethesda's laziness.

Yeah, you are right!

It is really amazing how they managed to make nearly all dialogue options lead to the same outcome.

 

I personally think about Skyrim and Fallout like "worldbuilding templates".

It is like a small demonstration of things that the engine can and can't do and you can work from that.

You can fill in as much custom stuff (with making your own mods) as you want.

So in the end you get EXYCTLY what you personally want.

 

I love it, really!

That's why I won't buy ElderScrolls 6 or Fallout 5 is they go to a different, "not so moddable" game engine.

Because I spent sooooo much time learning this game engine and how to mod it, import custom assets, scripting, .... and if they go to a new game engine, that would be all "for nothing" ...

 

But sorry for the rant, those are just my thoughts ....

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