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UI XML/Movement, only, are "locked up after ______ happens" bug

ui computer console console screen power armor player controls pathing bug game ending glitch user interface

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Wondering if many other people are having a lot of recurring problems with FO4 having a high chance of player actor's X-Y directional world movements and any menu feature that uses XML, only, locking up after any of the below things happen?:

  • Attempting to enter your PA suit at an angle the game doesn't like (ie; the front....is an obvious issue because the animation "auto-piloting" or whatever does that 1st Person handover and easily gets caught in an infinite pathing fail, thus locking up any player input until the game is completely closed and restarted AND only loading a savestate PRIOR to the state that you locked up on.)

  • Attempting to interact with a console in-game at an angle the game doesn't like, or if a chair/npc/object/lego is in the immediate area in front of said console when you engage it to hack/etc.

  • Using slm console access too often.Target seems to be fairly irrelevant when looking at causal factors and bug reproduction and i will occasionally get these script lockups from both the looksmirror and the 'slm <ID> 1' command if i'm not careful with them.

  • Being in flycam 'tgp 1' mode and an auto or accidental save captures you in an "unnatural" player state 

  • On rarer occasions, exiting scope sights; exiting PA with NPCs or other PA nearby... you get the idea by now I think - LOL

If this is a known bug for many and easily resolved, I apologize in advance, but I'm fairly new to FO4 still, and I did try and search everywhere for tidbits of info first, without much luck because of the very wide array of similar, yet different problems other folks are having, muddies the waters a bit when trying to find something this specific.. heh.


I usually just cope with this reality of my FO4 gameplay and try to avoid getting cornered into eventually doing one of the above....but some are eventually unavoidable, like exiting scope sights and i've lost a lot of hours in saves to this bug being the end of the road in a few cases and i'd like to get through the whole game without that happening again, if I can. -_-


My uneducated guess is that there's some fatal script error(Papyrus?) caused by these events. That would explain why the game is still "alive" and un-frozen, but you are hopelessly anchored in place regardless of loading a different save. Also, common troubleshooting tricks to force GUI script restarts in-game via fast travel loading that is engaged through 'coc' console commands, ....<catches breath> ....does not work on this bug. I always have to completely close the game and then restart F4SE to get movement/menus back up on existing savestates.


All that being said, my hope is that i'm just stupidly-overlooking an easy long-term fix for this and someone can point me in the right direction.







I *currently* use vortex for mod management. It's up to date.


I don't think mods have anything to do with this, because it happens in a fresh, updated vanilla install with the same frequency and reproductive patterns as a well traveled, 150+ mod install file.


dxdiag.txt snippit:

System Information
Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK COMPUTER INC.
             System Model: TUF Gaming FX505GT_TUF505GT
                     BIOS: FX505GT.303 (type: UEFI)
                Processor: Intel® Core™ i7-9750H CPU @ 2.60GHz (12 CPUs), ~2.6GHz
                   Memory: 8192MB RAM
      Available OS Memory: 8042MB RAM
                Page File: 8233MB used, 10049MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 96 DPI (100 percent)
       System DPI Setting: 120 DPI (125 percent)
          DWM DPI Scaling: UnKnown
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
 DirectX Database Version: 1.1.5
           DxDiag Version: 10.00.19041.0084 64bit Unicode
DxDiag Notes
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.
DirectX Debug Levels
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)
On-Board Display Device 
           Card name: Intel® UHD Graphics 630
        Manufacturer: Intel Corporation
           Chip type: Intel® UHD Graphics Family
            DAC type: Internal
         Device Type: Full Device (POST)
      Device Problem Code: No Problem
 Driver Problem Code: Unknown
      Display Memory: 4149 MB
    Dedicated Memory: 128 MB
       Shared Memory: 4021 MB
        Current Mode: 1920 x 1080 (32 bit) (120Hz)
         HDR Support: Not Supported
    Display Topology: Internal
 Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
     Color Primaries: Red(0.594727,0.361328), Green(0.345703,0.554688), Blue(0.157227,0.106445), White Point(0.312500,0.328125)
   Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
        Monitor Name: Generic PnP Monitor
       Monitor Model: unknown
          Monitor Id: NCP0036
         Native Mode: 1920 x 1080(p) (120.035Hz)
         Output Type: Internal
Monitor Capabilities: HDR Not Supported
      Advanced Color: Not Supported
         Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igd12umd64.dll
 Driver File Version: 26.20.0100.7584 (English)
      Driver Version:
         DDI Version: 12
      Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
        Driver Model: WDDM 2.6
 Hardware Scheduling: Supported:False Enabled:False 
 Graphics Preemption: Triangle
  Compute Preemption: Thread
            Miracast: Supported
      Detachable GPU: No
 Hybrid Graphics GPU: Integrated
      Power P-states: Not Supported
      Virtualization: Paravirtualization 
          Block List: DISABLE_HWSCH
  Catalog Attributes: Universal:False Declarative:True 
   Driver Attributes: Final Retail
    Driver Date/Size: 11/25/2019 5:00:00 PM, 1453280 bytes
           Card name: NVIDIA GeForce GTX 1650
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 1650
            DAC type: Integrated RAMDAC
         Device Type: Full Device
          Device Key: Enum\PCI\VEN_10DE&DEV_1F91&SUBSYS_1AB11043&REV_A1
 Device Problem Code: No Problem
 Driver Problem Code: Unknown
      Display Memory: 7983 MB
    Dedicated Memory: 3962 MB
       Shared Memory: 4021 MB
        Current Mode: Unknown
         HDR Support: Unknown
    Display Topology: Unknown
 Display Color Space: Unknown
     Color Primaries: Unknown
   Display Luminance: Unknown
         Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll
 Driver File Version: 26.21.0014.4587 (English)
      Driver Version:
         DDI Version: 12
      Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
        Driver Model: WDDM 2.6
 Hardware Scheduling: Supported:False Enabled:False 
 Graphics Preemption: Pixel
  Compute Preemption: Dispatch
            Miracast: Not Supported by Graphics driver
      Detachable GPU: No
 Hybrid Graphics GPU: Discrete
      Power P-states: Not Supported
      Virtualization: Paravirtualization 
          Block List: No Blocks
  Catalog Attributes: Universal:False Declarative:True 
   Driver Attributes: Final Retail
    Driver Date/Size: 4/2/2020 5:00:00 PM, 964544 bytes
         WHQL Logo'd: Yes
     WHQL Date Stamp: Unknown
   Device Identifier: Unknown
           Vendor ID: 0x10DE
           Device ID: 0x1F91
           SubSys ID: 0x1AB11043
         Revision ID: 0x00A1
  Driver Strong Name: oem34.inf:0f066de37322bc41:Section104:\ven_10de&dev_1f91&subsys_1ab11043
      Rank Of Driver: 00CF0001
         Video Accel: Unknown
         DXVA2 Modes: {86695F12-340E-4F04-9FD3-9253DD327460}  DXVA2_ModeMPEG2_VLD  {6F3EC719-3735-42CC-8063-65CC3CB36616}  DXVA2_ModeVC1_D2010  DXVA2_ModeVC1_VLD  {32FCFE3F-DE46-4A49-861B-AC71110649D5}  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeHEVC_VLD_Main10  {20BB8B0A-97AA-4571-8E99-64E60606C1A6}  {15DF9B21-06C4-47F1-841E-A67C97D7F312}  DXVA2_ModeMPEG4pt2_VLD_Simple  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  {9947EC6F-689B-11DC-A320-0019DBBC4184}  {33FCFE41-DE46-4A49-861B-AC71110649D5}  DXVA2_ModeVP9_VLD_Profile0  DXVA2_ModeVP9_VLD_10bit_Profile2  {DDA19DC7-93B5-49F5-A9B3-2BDA28A2CE6E}  {6AFFD11E-1D96-42B1-A215-93A31F09A53D}  {914C84A3-4078-4FA9-984C-E2F262CB5C9C}  
      Deinterlace Caps: n/a
        D3D9 Overlay: Unknown
             DXVA-HD: Unknown
        DDraw Status: Enabled
          D3D Status: Enabled
          AGP Status: Enabled
       MPO MaxPlanes: 0
            MPO Caps: Not Supported
         MPO Stretch: Not Supported
     MPO Media Hints: Not Supported
         MPO Formats: Not Supported
    PanelFitter Caps: Not Supported
 PanelFitter Stretch: Not Supported

Edited by voltbinary, 07 August 2020 - 04:56 AM.




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First off, too much computer information. Nobody wants to read all that.


Now for your problem: did you do anything else to your game? Whatever's happening to your game should not happen as commonly as you imply, especially on a vanilla install.

Also tagged with one or more of these keywords: ui, computer console, console, screen, power armor, player controls, pathing bug, game ending, glitch, user interface

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