Jump to content

How do I edit the changes made to the world after completing quests?


Kadraeus

Recommended Posts

This is kind of hard to describe, but I'm basically wondering how I can make the changes that certain quests make to the game world without actually doing those quests? For example, I'm talking about restoring the Gildergreen so it already has its leaves or killing Ulfric and placing Windhelm under Imperial control without doing the civil war quest line. This is really just for personal role play consistency, so that it gives the illusion that the quests I do as one character affect the world for my other characters. Hope this doesn't sound stupid, but I know some mods like Skyrim Unbound do similar things.

 

I know that when I open Whiterun in CK it shows damaged buildings and catapults like during the battle, as well as multiple variants of the Gildergreen tree placed in the same spot, which I assume is so the game can switch them out when it needs to.

Link to comment
Share on other sites

My guess here would be a script on a reference alias that is filled by the player. Find the quests that you want to have completed and add the line questname.setstage(whatever it is to have the stage you want completed).

 

I would imagine you will want or need a bit more than this in your script but this is the function for setting quest stages and therefore advancing quests without actually doing them. As for the event for this function? There are a fair few you could choose from.

 

There may be a more sophisticated way of doing this but this is how I would personally start to attempt what you are after.

Link to comment
Share on other sites

Honestly, I'm not a scripter/coder, so the best I can do is add that line you told me to add and hope it works. I can kinda guess what some scripts do, but barely. I might try your method though.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...