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TheBxushis

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Before anything, I would like to deeply apologize for the unsolved problems, bugs and lack of answers due to my absence.

One in particular (Eisa Blacktorn) that has caused an amount of distress and frustration for many users, to a point where it's predecessor (Buvarp) is more functional and Stable than its continuation. (Warp)
I'm ashamed for this, and is the priority to correct on.-Well, so what happened during this time where I was absent?
At the end of 2019, I have started to get problems with my former Desktop PC, while I did try to fix it, or just replace my burnt motherboard, it wasn't worth enough, so I took the opportunity to sell what was salvageable, and buy a new setup. However, "Voldemort" turned this process things a bit worse.
Surprisily, a Ryzen 3200G APU is enough to continue the project, still after going back I felt unsatisfied with the current state of the project, and started to devote time to rethink its direction.
After looking at all the Feedback given, I do highly consider going at the same direction a good amount of veteran authors go.
That is, do everything from scratch.
-But wasn't Warp a new version of Buvarp?
Sorta... well, Warp was an attempt to continue Buvarp, while reforming its old aspect (Using the original actor instead of using a duplicate, and merging other unused assets to make it more efficient) and as a result, it breaks the file and could be no longer be named Buvarp. Or it would crash for users who might attempt to update from one to another.

 

-So why redo the mod?
1) It's messy as it does too many things that could be done into more efficient, separated and objective mods.
2) Too many dependencies, the mod (Warp/Buvarp) require too many mods in order to work correctly, may these requirements be "must haves" or not, it's a serious issue that affects directly new users who got into the mod gaming community.
This is something I have started to understand after getting to install a fresh game after a long time without getting used to it. What may be simple for me or more experienced users, might be a heavy barrier for those who are starting to get into it. Well, it's something that may not be everyone annoyance, but that should be taken into account.
3) Too many conflicts, be landscape mods, quests or NPCs makeovers, it shouldn't be a nightmare for users to choose one over to another or lose half of their lives to get something working.

 

In sum.:

Split the project into two proper mods.
(SUN-Skyrim Unused Npcs) that is aimed at turning unused and underused characters into proper consistent actors.
(Dovakhin Dilemmas) Mod intended to give to the player more freedom and choices in the game.-The new project will have compatibility in mind. Having CRF and RDO as an optional patch and not the other way around.-Locations are going to be optional as well, and the same buildings will be designed from scratch with compatibility with popular city overhauls in mind in order to avoid conflict.-Sun, for a matter of efficiency will be design into two core versions.:
Skyrim Unused Actors will be planned on the following form.:
SUN Lite (Only killeable actors)
SUN Full (Includes non killeable actors)
SUN All in one (Merged with optional patches, making CRF and RDO required again)
Optional
SUN CRF (Patch between Cutting Room Floor and Skyrim Unused Npcs)
SUN RDO (Patch between Relationship Dialogue Overhaul and Skyrim Unused Npcs)
SUN Locations (Add minor buildings to re purpose actors)
SUN Fixes (correct minor inconsistencies not fully related to SUN, such as no form actor, or duplicated voice or base id)
SUN Enhaced (Extesion unique tweaks, like re purposing actors with new functions, services and skills)
For now, I will be looking at all the problems present in WARP and will adress them as soon as possible.
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