If you've never heard of Skywind, it's a massive collaborative project to build a completely re-imagined version of The Elder Scrolls III: Morrowind (2002) in the considerably more modern Skyrim Special Edition engine. With a huge team that includes many industry professionals, everything in the game is being made from scratch to high standards, from conceptual artwork and writing through to 3D models, sound design and level creation, making this mod a true "total conversion". We last posted about the project all the way back in 2016, so it's great to see that Skywind is still very much alive!
mIU21A8cv5wThe preview includes never-before-seen footage of Skywind, showcasing brand new locations, gameplay, and creatures. It demonstrates a quest in the exotic and alien terrain to the West of the island of Vvardenfell, starting in the Dunmer market town of Sadrith Mora and leading deep into the heart of the Dwarven ruin of Nchurdamz. I think you'll agree they've done an incredible job capturing the Morrowind aesthetic with a level of detail in the world that may even surpass Skyrim itself.
While the video is not a release announcement and Skywind still has no release date, the team are making more consistent progress than ever before. Here are some highlights from their recent progress:
In my conversation with Amos (aka Egrets), he also pointed out that the Dwemer Spider featured in the preview (~11mins) uses an entirely custom skeleton, something that has been nearly impossible to do in Skyrim's engine until now. The techniques the Skywind team have developed over the course of the project could hold the key to some exciting creature mods in the future.
- World design progress: the Skywind world is roughly ? the size of Skyrim, and large portions of that overworld are finalized and ready for release. This includes the Molag Amur, Northern Ashlands, Bitter Coast, West Gash, and much of Sheogorad and the Ascadian Isles, while Azura's Coast and Zafirbel Bay (both shown in the gameplay demo) are in advanced states of development.
- Sound design: our team of industry sound effects professionals has recently had a boon in activity. They're responsible for creating, mastering, and implementing sound effects to bring the immersion of the game to a new level. Waterfalls will roar, doors will thud, weapons will clang, in ways that match their appearance and design. This can be heard in the gameplay demo.
- Restored gameplay elements: players will be able to become skilled in medium armor, mix and match most pauldrons and chest plates, master the forgotten magical school of mysticism, and a host of other abilities that will allow players to more deeply craft their playing experience.
- Unique books: a dedicated team of artists have developed new, high-quality covers and interior art for over half of the game's books, matching each to their respective cultural style, and resulting in deeper player immersion in the game world.
When asked how the community can support Skywind, Amos had this to say:
So if you're interested in being a part of this impressive team, get your application in today!
The lifeblood of Skywind is the passion of our volunteer team. Our motivation is to do justice to a game that is perhaps the best RPG ever created, and we'd love to have more contributors help bring this mod to life. As we continue to finalize quests and dungeons like those shown in the demo, we'd love to hear from anyone with voice acting, level design, coding, and Creation Kit experience to join our team. There are also other openings; anyone interested can apply at TESRSkywind.com?.
The future looks bring for those who want to relive their Morrowind adventures without the limitations and jank of the original game engine. We'll be setting up a dedicated Skywind game section on the site when the project is released, so keep an eye out for that.
Let us know in the comments which part of Morrowind you would most like to visit in Skywind.