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How do I bypass the plugin limit for this game?


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#1
TreshMek

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... without breaking too much of the engine, of course.

 

I always end up over-modding the game by saturating it with weapon and armor mods, and end up with barely any room for actual game-changing mods. Game saves become corrupted and some mods become undetected by MO2. I'd like to say it isn't my fault... but there are so many mods I want to try out from the Nexus!

 

That said, how do I safely bypass the plugin limit? Is it only a case of choosing what mods I actually want enabled? Is there are way to make plugins detected as one?



#2
DoctorKaizeld

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merge patches. https://www.nexusmod...ut4/videos/1244



#3
TreshMek

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Thank you. Looks daunting but I'll give it a shot.



#4
DoctorKaizeld

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Don't worry it's really easy

#5
Blinxys

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You can also convert mods to esl, esl files open up the 255 limit considerably.

 

If you follow the above, you have FO4edit.

If you load your entire Load Order in FO4edit right-click in the Left Pane, and select "apply Script...".

... means there is something following, in this case a list of scripts.

In the Scripts drop-down menu, select "Find ESP plugins which could be turned into ESL".

Then Select "Ok".

It will generate a list for you, the ones that do not have any instructions are the easiest.

Then you can try compacting form ids and converting by editing the header.

Avoid merges/converting to esp those that have scripts, or BA2 files wit them, at least for starters.

 

Reference:

By way of Creation Kit (Best Method) see under "How to Convert your Mod".

Secondary Reference

By Way of FO4edit (Also Acceptable).

Just Google It...

 

The advantage is it makes clean mods that you can merge later as needed / if desired once you get familiar with the tools.

Also keeps them discrete in case you want to remove / change something.



#6
SpaceMachineSixThousandOne

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We don't do it like that anymore. By the time we needed to begin FO3PlugIn Utility, it was a script in xEdit as you see in the above links, but shortly after FO4 launched, Merge Plugins launched for Oldrim. Works just the same on FO4, but we don't have to decompile/recompile scripts, and we have to unpack .BA2 manually. I make backups of everything when I merge. Usually I start merging mods as soon as I get enough mods to play. I've had 3 good builds of the game merging while I was learning how, and getting better at it. Then 2-3 times it catastrophically failed. The last two I've spent 6 months to a year building.

 

 

478 mods, I work on it for 6 months to a year. Only ever made one 20Gb larger than this. I also repair all the broken stuff or set it how I want things. It's a real work/play hobby. I even make new things in the game sometimes. Try out experimental ideas. The main thing is to play the game though. While building this I play it to test it's going good, and I just keep working on it until I can make a much longer play of the game. This 478 is stable, it's most difficult to get a stable build, going into 400 mods is difficult, this is stuff I had to have, I didn't try to get all of anything this time, well maybe, all the food, all the mods that add loot or collectable items, it's 200 loaded, 178 is .esl or hidden in merges.

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm

$CreationClub$

ccbgsfo4016-prey.esl
ccbgsfo4018-gaussrifleprototype.esl
ccbgsfo4042-bfg.esl
ccfsvfo4001-modularmilitarybackpack.esl
ccfsvfo4002-midcenturymodern.esl
cceejfo4001-decorationpack.esl
ccbgsfo4045-advarccab.esl
ccfsvfo4003-slocum.esl
ccawnfo4001-brandedattire.esl
ccfrsfo4002-antimaterielrifle.esl
cceejfo4002-nuka.esl
cctosfo4002_neonflats.esm

Masters

HUDFramework.esm
ArmorKeywords.esm
Arbitration - Resources.esm
DamageThresholdFramework.esm
Radlings Commemorative Baseballs.esm
WorkshopFramework.esm
Homemaker.esm
Darlene.esm
Loads.esm
Knockout Framework.esm
TrueStormsFO4.esm
Endless Warfare.esm
RSE_II_Resources.esm
Unofficial Fallout 4 Patch.esp

2nd batch of .esl & .esp flagged as .esl

Preydiation Suit.esl
AutomatronDisassembler.esl
Charming High Heels.esl
BostonTeaParty.esl
GKX Fine Dining.esl
AusSnacks.esl
VariousJunk.esl
GKX Worthwhile Caps Stashes.esl
RealReadableBooks.esl
CCKCR.esl
Recipes76.esl
GKX Apple Tree.esl
OP_CCNuCafeOlaFullSettlement.esl
VendorCaps.esl
PublickOccurencesPlayerHome.esl
Wasteland Illumination DLC.esl
Automatron Torso Misc Advanced Mod.esl
Automatron Special Defense Assembly.esl
Slocum_Survival Patch.esl
wastelandwoundcare.esl
DDLL.esl
GKX Gone Fishin.esl
Corpse Collision.esl
BerettaM9FS.esl
ClassicSuperSledge.esl
TommyStickMag.esl=1
1_FuturePoliceWeapons.esl
AutoLaserMusket.esl
ehtyeci_MPX.esl
LMNSOverlays.esp
CookedPrewarFood EN.esp
UncappedSettlementSurplus.esp
CROSS_BrotherhoodRecon.esp

Plugins Woo Hoo

ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
MojaveImports.esp
VIS+ Wasteland Imports - AIO.esp
CWSS Redux.esp
evan_modular kitchen.esp
AutoDoors.esp


CraftMergeII.esp (II, so I can see it, contains 12 mods)

th1nkEyebot.esp

ManufacturingMergeII.esp (6 mods)

SettlementMenuManager.esp
Armorsmith Extended.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp


LooksHairEyeMergeII.esp (11 mods)

BodyClothArmoMergeII.esp (20 mods)

LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
More Power Armour Mods.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
EndorsCustomCombatArmor.esp
EndorsCustomCombatArmor_AE.esp
EndorsCustomCombatArmor_CAS_CCA_Cost.esp
BZW_SATO_Marine.esp
BZW_FTL_Forest.esp
BZW_Warfighter.esp
BobbleGirl.esp
GKX Random Valuables.esp
K9TacticalHarness.esp
DocDrumlin.esp
Nexus_PMC.esp
FCOM.esp
FCOM PMCs_3.0.esp
Better_Notes.esp
Publick Occurrences Expanded.esp
WIPAG_Power Armor Overhaul.esp
Worsin_Ultimate_NV.esp

WIPAG below .esp flagged as .esl (doesn't count)

WIPAG_Paint_Garage_Style_1_Master.esp
WIPAG_Paint_Garage_Style_1_Waxed.esp
WIPAG_Paint_Garage_Style_2_Master.esp
WIPAG_Paint_Garage_Style_2_Waxed.esp
WIPAG_Paint_Garage_Style_3_Master.esp
WIPAG_Paint_Garage_Style_3_Waxed.esp
WIPAG_Paint_Garage_Style_4_Master.esp
WIPAG_Paint_Garage_Style_4_Waxed.esp
WIPAG_Paint_Garage_Style_5_Master.esp
WIPAG_Paint_Garage_Style_5_Waxed.esp
WIPAG_Paint_Garage_Style_6_Master.esp
WIPAG_Paint_Garage_Style_6_Waxed.esp
WIPAG_Contraptions_DLC_Addon.esp
WIPAG_FarHarbor_DLC_Addon.esp
WIPAG_NukaWorld_DLC_Addon.esp
WUNV_ArmorsmithExtended_Patch.esp


ProjectVariance.esp


WeaponsMergerII.esp (19 mods)

MikeMooresMCAM.esp
NVUMP.esp
UniqueUniques.esp
Colt Python.esp
Extended weapon mods.esp
GKX Better Destruction Through Science!.esp
NV4.esp
M2216.esp
mysteriousmagnum.esp
TFDeagle.esp


WeaponsMergerIII.esp (10 mods)
WeaponsMergerIV.esp (10 mods)
WeaponsMergerV.esp  (10 mods)
WeaponsMergerVI.esp (10 mods)



Superior Energy-Weapons.esp
Laser Musket Mods.esp
LMOSLP.esp
Pipe Guns +.esp
DTFOptionalPlugin.esp
CF_AtomicWarlord.esp
Synth Overhaul.esp
Synth Overhaul - White Patch.esp
EndorsCustomCombatArmor_SynthOverhaul.esp
RaiderOverhaul.esp
SuperMutantRedux.esp
W.A.T.Minutemen.esp
GunnersOverhaul.esp
brotherhood of steel overhaul.esp
Unique NPCs - Creatures and Monsters.esp
America Rising - A Tale of the Enclave.esp
AA FusionCityRising.esp
OutcastsAndRemnants.esp
Depravity.esp
ProjectValkyrie.esp
Flashy_CrimeAndPunishment.esp
PlayerComments.esp
IcebreakerCDO-Settlements.esp
PlayerComments_IcebreakerCDO-Settlements_MainVersion_Patch.esp
IcebreakerCDO-Piper.esp
PlayerComments_IceBreakerCDO-Piper_Patch.esp
ImmersiveGenericDialogues.esp
PlayerComments_ImmersiveGenericDialogues_Patch.esp
PlayerCommentsCWSSPatch.esp
PressXtoRespond.esp
ellen.esp
DarleneDLC.esp
llamaCompanionHeather.esp
Companion_BloodRose.esp
NatalieCompanion.esp
Pet - Call -Feed Dogmeat.esp
3DNPC_FO4Settler.esp
RecruitableSettlers.esp


EasyMegaMergeII.esp (48 mods)

LeveledSpawns.esp
Mutations.esp
ModdableRobotSettlers.esp
fo3friedghouls.esp
vaulttecpipboy.esp
Unlimited SPECIAL.esp
ColorfulSurvivalIcons.esp
Arbitration - Button Lowered Weapons.esp
EndlessWarfareDLCFixes.esp
UNnaked Power Armor.esp
PrivateVertibird.esp
Vertibird Alt Fix.esp
EFF.esp
TakeCover.esp
See You Sleep CW editon - Beta.esp
FactionMaintenance.esp
MoreAGOMBz.esp
Immersive HUD.esp
Immersive Fallout (DLC).esp
YouAreSPECIAL.esp
Perks76.esp


FoodDrugMergeII.esp (19 mods)

Eli_Immersive Coffee Mod 9000 GTX French Roast.esp
Smoke-able Cigars.esp
Animated Drinking.esp
AnimChemRedux.esp
slevins_chemVFX.esp
MK_Agony.esp
jags78_ExtendedAgony.esp
AdvancedNeeds2.esp
AdvancedNeeds2_Expansion_01_Ghoulified.esp
AdvancedNeeds2_Expansion_02_Spoilage.esp
AdvancedNeeds2_Expansion_03_AAF.esp
AdvancedNeeds2_Expansion_04_MestrualCycle.esp
AdvancedNeeds2_Expansion_05_Gasmasks.esp
AdvancedNeeds2_Expansion_06_ExtremeSurvival.esp
AdvancedNeeds2_Patch_CWSS.esp
Advanced Needs 2 Vis-G.esp
AdvancedNeeds2_Patch_Agony(Survival).esp
CHKFlora.esp
Farm.esp
TamatersAndTaters.esp


LootMergerII.esp (18 mods)

GKX Random Junk DLC.esp
GKX Scrapper Junk.esp
LootableSkeletons - All DLC.esp
VaultSuitBoxes.esp
DumpsterDiving.esp
WZWildWasteland.esp
MAGS.esp
WastelandCodex.esp


CollectionMergeII.esp (11 mods)

Vault75_ver1.esp
Vault98.esp
Vault111ExtSettlement.esp
111Settlement.esp
Rebuilt_HomePlate.esp
RW9 Cambridge Police Station Settlement beta.esp
DrumlinDinerSettlement.esp
Sanctuary Hills - Repair and Cleanup - Compatibility Version.esp
EvilViking13_PatchworkSanctuaryBridge.esp
Vault4.esp
Vault 88 Template - Optimised.esp
Concord Revised.esp
DWUK_LexingtonInteriors.esp
subwayrunnnernodynamic.esp
SOTS.esp
BTB- Beyond the Borders FO4.esp
BTInteriors_Project.esp
BTInt_Optimization.esp
More Where That Came From Diamond City.esp
More Where That Came From - Classic.esp
OWR.esp
OWR2.esp
AtomicRadio.esp
Reverb and Ambiance Overhaul.esp


WeatherMergeII.esp (16 mods)

Local Map Expanded (Zoom-out Ext. plugin).esp
Override-FDA.esp
Override - Armor.esp
ImmersiveScrapping_SeasonPass.esp
Merge Patch.esp
Scrap Everything - Ultimate Edition.esp


 


Edited by SpaceMachineSixThousandOne, 31 August 2020 - 07:04 AM.


#7
Blinxys

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Was that addressed to the OP, or me?

 

Have also been merging, trying out zEdit which is a new streamlined xEdit, still leaning on FO4edit though. :wink:

 

Otherwise, agree with all your above, have been on a quite similar path with much different content, can't imagine what you game looks like with all those mods.

 

Am up to 367 installed reduced to 271 actual plugins and 247 "active" ones by munging them together and getting wise in general.

Don't rightly know how many are esls, I don't even convert them anymore, just suck em up into other (related) mods as needed.

 

(I try to save a few slots before 255 for testing/creating/merging and later when comfortably tested/debugged for quests|iDLCs like OaR).

4:5 of anything left out has a script attached to it, everything else is being scrutinized/sanitized.

Looking to make a few fat ESPs and mega merged BA2s for a finale.

 

Freaking myself out last few days how silky smooth it's gotten in some previously rough spots in the worldspace, even with SS:Conqueror Downtown Boston, Financial District.

Not without its glitches, but almost entirely bug free now.

 

After five years from release, and a year of me getting up to speed, this horse might finally win, place or show among my favorite game(s) ever.  :thumbsup: 

 

Said it elsewhere:

"This is Fallout 4 it's educational, not recreational."

But learning is so much fun! :geek:






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