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Dark Face Glitch

glitch sse newbie

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#1
myrrhmyrrh

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Okay, so I've been creating my first mod with NPCs. I wanted to use KS Hairdos for them and have been using CBBE for the body. First, I had a physics issue that sent the breasts flailing all over the room. Once I'd solved that, everything seemed fine... for two whole minutes. Then they got the dark face glitch. 

 

I've tried ctrl+F4 in CK, but it didn't help. I'm going to try redoing all the facegens, but in case that fails, any other advice would be exceedingly welcome.

 

 

 

Edit: It took a long time, but redoing the facegens for every character fixed the issue. 



#2
Algabar

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Does your mod add new NPCs/followers or edit existing ones?

 

If it makes edits to NPCs, that already exist in the game, black faces are usually an indicator of a mod conflict. Things like these are very common if you alter existing NPCs. In this case, open all your mods (including teh one you made yourself) in SSEEdit, search for the NPCs you changed in "Skyrim.esm", "Dawnguard.esm" or "Dragonborn.esm" and see, what mods change them. Then put your mod after any of these other mods in your load order. Maybe you even need to create a bashed patch with Wrye Bash.

 

If your mod adds new NPCs, black faces usually mean the game can't find the FaceGen data for them (wrong install, wrong file paths, corrupted files).



#3
myrrhmyrrh

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It adds new ones. How do I fix this? It worked briefly.



#4
Algabar

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Hmm.... If you create new NPCs, that's really strange. Did you rename your plugin file? This would explain the issue.

 

At any rate, check your Facegen folders. These are:

.../Skyrim SE/data/meshes/actors/character/facegendata/Facegeom for the head meshes and

.../Skyrim Se/data/textures/actors/characters/facegendata/Facetint for textures, especially tintmasks.

 

BTW, folder names in Skyrim are NOt case-sensitive. It doesn't matter if the folder is e.g. "FaceTint" or "facetint".

 

Within these folders, there MUST be a subfolder named after your mod's .esp. This folder must have the exact same name as your plugin. E.g. if your mod's plugin was called "MyNewNPCS.esp", you need a folder named "MyNewNPCS.esp" both in the "facegeom" and "facetint" folders. Check this first. You also must not rename any files within these folders.

 

My guess is that the game can't find (or read) the tintmasks. Maybe re-exporting facegen data can solve the problem.

If you changed the name of your plugin, you have to manually change the name of the subfolders in .../facegendata mentioned above to the new name of your plugin.

If you're working from Racemenu presets, make sure to copy tintmaks you created in Racemenu to .../facegendata/tintmasks/[name of your mod] and give them the exact same name as the tintmasks created with the CK.



#5
Grognaurd

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How do I export facegen and TintMask generated by CK?  

 

I have seen tutorials that CTRL-F4 to cause a popup.  I get no such pop up.  I have tried from inside the Actor window.  As well as the Object window with only that one actor appearing and highlighted.  It is probably no surprise to anyone here that I find the CK very frustrating.  It seems to have gone through so many interations thjat somethings work and others don't.  Tutorials that may have worked once no longer work with different versions.

 

I can change the actor in the CK or xEdit, but without a newly generated TintMask it is futile.

 

Thanks for your help in advance.







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