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More than 2 Meshes/Textures (M+F) per Armor?


headlessnewt

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Hi folks,

 

*Very* new modder here, still stumbling around blind in CK, more or less.

 

I want to make body armor show up differently on different races (including custom races).

 

Rather than having just one male and one female mesh, I want to have an item that if I equip it on, say, my Dark Elf Female Player has mesh and texture A, then if I pass it on one of my followers, a Nord Male use mesh and texture B, and, if I unequip them and pass it on to a Khajit Female follower, it would use mesh and texture C.

 

Since each ArmorAddon only has two slots for meshes (a male and a female) I'm kind of despairing, but maybe there's a workaround I haven't thought of? Some other way of indicating for an item to call a different mesh when equipped by certain characters.

 

Is this possible?

 

Many thanks.

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In the CK, you can select what races are able to equip what armor/clothing so you can assign different meshes to different races. The game already does this with things like different helmets for different races. Though I'm not sure but I think it requires some sort of script or keyword to be applied for it to have the same name/stats etc. but "automatically" change when equipped on a different race. I've never done it, so I'm not sure about the workflow involved.

 

For textures alone, you can use what's known as a Material Swap. This is a special function in the CK to allow you to create a whole new outfit by using one pre-existing mesh and simply changing to a different texture or multiple textures. This is how the game generally creates outfits with different colours.

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Yes, you can have multiple instances of the same armor for different races, the vanilla game does this already.

1 Armor record = multiple ArmorAddon records


- Create an ArmorAddon record for each model you have.
- For Race specific models, select that race in the Race drop down and the related vampire equivalent of that race in the Additional Races list. Those should be the only selections, unhighlight any other race.
- Create the Armor record and in the Models box, add all your ArmorAddon records.

You can see an example of this by looking at ArmorAddon records BeggarHat01_ArgAA, BeggarHat01_KhajAA and BeggarHat01AA. Then look at the Armor record ClothesBeggarHat (tick the Show All button by Models). Most of the examples are helmets to accomodate ears and head shape.

To use different textures, you can either create copies of your mesh and directly retexture it using NifSkope, or you'll need to create TextureSets, and apply them in your ArmorAddon record. I have a tutorial here to explain how to use TextureSets.

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