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Crashing on Startup


Firerecon34

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Hello. I have had this problem for months and tried to fix it several times, but I either gave up or couldn't find the solution. The problem I am having is a crash on startup that manifests itself as a small black window in the upper-left hand corner of the screen and then disappears after clicking "Play" in the launcher. I have disabled mods to check and see which one might have been the culprit but that never worked. I even had the crash after disabling all mods and only leaving the Oblivion master files and official DLC files checked. At one point, I was told on another forum to install COBL since most of my mods seems to require it, but doing so also did nothing. I can't say I know where to go next, and I hope that if someone is willing, they might help me.

 

Here is my load order:

 

00 Oblivion.esm
01 EnhancedWeather.esm [Version 1.4.4]
02 Oscuro's_Oblivion_Overhaul.esm [Version 1.5.11]
03 Cobl Main.esm [Version 1.72]
04 VVAdvanced.esm [Version 1.00]
05 Cobl Glue.esp [Version 1.72]
06 Cobl Tweaks.esp [Version 1.44]
07 Unofficial Oblivion Patch.esp [Version 3.5.0]
08 Oblivion Citadel Door Fix.esp
09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0A DLCShiveringIsles.esp
0B Cobl Si.esp [Version 1.63]
0C Unofficial Shivering Isles Patch.esp [Version 1.5.2]
0D DLCHorseArmor.esp
0E DLCOrrery.esp
0F DLCVileLair.esp
10 DLCMehrunesRazor.esp
11 DLCSpellTomes.esp
12 DLCThievesDen.esp
13 DLCBattlehornCastle.esp
14 DLCFrostcrag.esp
15 Knights.esp
16 USIPS Additional Changes.esp
17 Oscuro's_Oblivion_Overhaul.esp [Version 1.5.10]
18 UOPS Additional Changes.esp
19 Book Jackets Oblivion.esp
1A The Lost Spires.esp
1B Adventurers Guild.esp
1C BAKAdventurerTorch.esp
1D BetterExplosions.esp
1E Disable Quest Marker.esp
1F Enhanced Vegetation [150%].esp
20 EnhancedWeather - Darker Nights, 80.esp [Version Final]
21 EnhancedWeather.esp [Version 1.4.4]
22 Gold Change II.esp
23 Harvest [Flora].esp [Version 3.0.0]
24 Oblivion Gate Map Marker Remover.esp [Version 1.1.0]
25 HAZeatanimations.esp
26 KnightShield.esp
27 Let There Be Darkness - Cyrodiil.esp
28 Kvatch Battle.esp
29 LightSpellWhiteDimmer.esp
2A OOO-DLT_Remover.esp [Version 1.33]
2B OOO-Water_Weeds.esp [Version 1.33]
2C P1DseeYouSleep.esp
2D P1DseeYouSleep - DLCVileLair.esp
2E P1DseeYouSleep - VVAdvanced.esp
2F Quest Award Leveller.esp [Version 2.0.1]
30 actors_in_charge.esp
31 RealisticForceHigh.esp
32 RealisticForceLow.esp
33 RealisticForceMedium.esp
34 RenGuardOverhaul.esp
35 SkeletonShaders.esp
36 Skyrimized Water HD BLUE eng.esp [Version 1.8.]
37 VA_BetterGold.esp
38 XSPipeMod.esp [Version 1.2]
39 Cobl Races.esp [Version 1.52]
3A MaleBodyReplacerV5.esp
3B Oblivion_Character_Overhaul.esp [Version 2.0]
3C RealSwords - Breton LO.esp
3D Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
3E ImprovedSigns.esp
3F TT-EquipableBeards.esp
40 Bashed Patch, 0.esp
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Steam version of the game or GOG/disk?

 

OBSE is required by your load order ... do you have it installed?

 

I see VVAdvanced.esm but not the rest of that mod ... from the Vim and Vigor mod description (and don't forget to read down a bit farther ... you've missed some Shivering Isles info too):

"Copy VVAdvanced.esm, VVAdvanced.esp, and VVAdvanced.bsa from the archive to your Oblivion\Data folder."

 

What are you sorting your load order with?

 

And I'll do a little preemptive troubleshooting before you finally get the game to start and then appear in the OCO v2 mod comments ...

 

Read the OCOv2 mod comments sticky post and you will see COBL mentioned. The specific part of COBL that is cause for concern is COBL Races.esp (the rest of COBL is fine). If you search through the comments you may run across some further advice concerning COBL Races plus OCO v2 (I'm not a big "races" guy myself, but I know I've seen info regarding it). MaleBodyReplacerV5.esp is not required at all. Delete or move it out of the Data folder ... Oblivion_Character_Overhaul.esp does everything required for Roberts Male to work properly alongside OCO v2.

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Steam version of the game or GOG/disk?

 

OBSE is required by your load order ... do you have it installed?

 

I see VVAdvanced.esm but not the rest of that mod ... from the Vim and Vigor mod description (and don't forget to read down a bit farther ... you've missed some Shivering Isles info too):

"Copy VVAdvanced.esm, VVAdvanced.esp, and VVAdvanced.bsa from the archive to your Oblivion\Data folder."

 

What are you sorting your load order with?

 

And I'll do a little preemptive troubleshooting before you finally get the game to start and then appear in the OCO v2 mod comments ...

 

Read the OCOv2 mod comments sticky post and you will see COBL mentioned. The specific part of COBL that is cause for concern is COBL Races.esp (the rest of COBL is fine). If you search through the comments you may run across some further advice concerning COBL Races plus OCO v2 (I'm not a big "races" guy myself, but I know I've seen info regarding it). MaleBodyReplacerV5.esp is not required at all. Delete or move it out of the Data folder ... Oblivion_Character_Overhaul.esp does everything required for Roberts Male to work properly alongside OCO v2.

Hey, thanks for responding. My game is through Steam. Yes, I do have OBSE, and it was working as far as I know before the crashes started happening. I have used LOOT to sort my mods, and I get a few messages concering TES4Edit, but I don't know what they mean. I also had no idea that I had Vim and Vigor. I don't think I want it, so what is the best way to uninstall it? Also, I might want to add that I first started experiencing this problem after I downloaded Vortex and ran Oblivion through it as one of the managed games. Before then, every mod I had in the load order was working without the COBL plugins.

 

What happens if you start a new game without any mod?

Did you download MessageLogger?

I have not tried that yet, and would that require uninstalling and reinstalling the game. I also did download and install MessageLogger, but it is not working and nothing is appearing in MessageLog.txt.

Edited by Firerecon34
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Running Oblivion using Vortex takes some knowledge of modding the game and more than a little preparation.

 

Have a peek at HadToRegister's post on the subject:

Vortex and Oblivion, an Experiment

I did notice that Vortex does put the mods installed into folders into the the Data folder with the esp's and esm's in them just like the author of the forum you sent me said. I tried removing those folders, but Vortex adds them back in every time Vortex is ran again. I don't know if this is the thing I should have done, but I don't entirely understand the method the author of Vortex and Oblivion, an experiment to make Vortex work with Oblivion.

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My understanding of Vortex (imperfect at best) is that it uses a "virtual" install system similar to Mod Organiser 2 (i.e. the mods are only going into the Data folder when you run the game). Your best bet, if you are going to continue using Vortex, is to study the Vortex manuals and tutorials, and ask in the Vortex support forums when something isn't clear. HadToRegister is a regular helping out on those forums, and would make a good resource to develop a solid rapport with.

 

A word of advice ... the more you can learn on your own the better quality of your questions and answers received. When you ask "How do I do this starting from square one" the scope of the question, and effort that will be required for the answer will keep most from even answering. When you ask "OK I got W and X to work but I'm not clear whether I should do Y next or Z" your question is both easier to answer and says "this guy is doing his best to work through this". Even if it turns out you've made some missteps in step W or X you've established that you are doing the best you can and people will be more willing to help.

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